Match history — match detail
biggest overkill: XMblPb (128 dmg) · airborne kills: 18 · gutsiest kill: Bogota (3 HP)
Match verdict: The match turned from 16:54 to 18:33, when XMblPb erased a five-point deficit with seven unanswered kills and then kept scoring with Shock Combo. Bogota never recovered the tempo; XMblPb won 31:22.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human XMblPb (33 kills) vs best bot Nanoblack (9 kills).
MVP goes to XMblPb for 31 points and the seven-kill spree. Stingray earns the 42.8 m distance prize, Bogota the only-headshot badge, and Bogota plus XMblPb share the revenge crown with 12 each.
XMblPb breaks Rankin with a seven-kill comeback surge
Bogota drew first blood and Stingray owned the opening, but XMblPb claimed the final act with Shock Combos.
DM-Rankin-2010 opened with almost everyone except the eventual winner in the spotlight. Bogota scored first blood at 0:36 with a Sniper Rifle headshot on Stingray, while Stingray built an early lead and reached nine points before six minutes had passed. XMblPb did not record his first frag until 6:46 and initially looked far removed from the race. That changed gradually: a chase became a duel with Bogota, and the duel became a showcase of how seven unanswered kills can overturn a Deathmatch at exactly the right moment.
Bogota struck first, Stingray controlled the opening
Bogota opened the scoring at 0:36 by headshotting Stingray with the Sniper Rifle from 10.6 metres. Stingray answered quickly, and the lead moved among Bogota, Stingray and Granatnik before Stingray took sole control at 1:59.
Stingray pushed hard with the Flak Cannon and produced the longest kill of the match at 5:29, hitting Granatnik with a Rocket Launcher from 42.8 metres. He reached nine points, but his run ended early; after a suicide at 7:14 he dropped to eight. Flak was already shaping the match and eventually accounted for a match-high 30 kills.
XMblPb arrived late and had to absorb punishment
XMblPb first appeared in the kill log at 6:46 with a Bio Rifle frag on Stingray, then hit Bogota six seconds later. A suicide immediately cost him a point, Comboholic stopped him twice with the Link Gun, and Bogota added a Stinger frag. Bogota then settled into the lead as the early leaders disappeared.
Shock Combo provided the first sign of the comeback. XMblPb used it on Bogota at 8:32 and on Comboholic soon after, then mixed Shock Rifle, Bio Rifle and Flak. Bogota still led 12:8 at 11:20 and 15:10 at 15:00. XMblPb nevertheless averaged a slightly longer kill distance, 14.8 metres to Bogota’s 13.2, fitting his growing reliance on Shock weapons.
Nanoblack disrupted the duel while Bogota stayed ahead
Nanoblack entered the late phase aggressively. At 15:14 he killed Bogota with Flak, then took XMblPb with a Rocket Launcher. At 16:37 and 16:38 he eliminated Bogota and XMblPb one second apart with the Link Gun for a Double Kill. Bogota still protected the lead and stood at 17 points to XMblPb’s 12 at 17:13.
The pace was rising sharply. The 19th minute was the busiest with seven kills, while the longest quiet spell lasted 57 seconds after 3:50. Revenge numbers underlined the tension: Bogota and XMblPb each recorded 12 revenge kills, so almost every successful exchange threatened to come back immediately.
Seven kills turned the scoreboard upside down
At 16:54 XMblPb started the decisive spree. He killed Nanoblack, then Bogota, Nanoblack again, Bogota twice with Flak, Bogota with Shock Combo and finally Nanoblack with another Shock Combo. Seven kills without dying across 99 seconds took him from 12 to 18; he tied Bogota 17:17 at 18:19 and moved into sole first place at 18:23. Nanoblack ended the spree at 18:33.
XMblPb immediately resumed. He avenged that death with Shock Combo at 18:41 and completed a Double Kill on Bogota four seconds later. From there the main rivalry tilted hard: XMblPb scored 21 direct kills on Bogota while Bogota managed eight in return. The winner’s signature was 12 Shock Combo kills, backed by 11 with Flak.
Bogota kept fighting, but XMblPb owned the finish
Bogota still produced late kills and briefly cut the pressure with Link Gun and Rocket Launcher hits on XMblPb. The response was immediate: XMblPb kept scoring with Flak, Shock Combo and Shock Rifle and maintained control through the closing minutes.
The final logged kill came at 22:24 when XMblPb hit Nanoblack with Flak from 20.3 metres. The final standings gave XMblPb 31 points, Bogota 22 and Nanoblack nine. XMblPb finished with 33 kills, 17 deaths and two suicides; Bogota had 23 kills, 36 deaths and one suicide. What looked like a close chase became a nine-point victory because the late surge never stopped.
Match moments
- Bogota scored first blood at 0:36 with a Sniper Rifle headshot on Stingray.
- Stingray landed the match-long 42.8 m Rocket Launcher kill on Granatnik at 5:29.
- Nanoblack completed a one-second Link Gun Double Kill on Bogota and XMblPb at 16:38.
- XMblPb produced the longest spree: seven kills from 16:54 until Nanoblack stopped him at 18:33.
- XMblPb tied Bogota 17:17 at 18:19 and took sole lead four seconds later.
- XMblPb versus Bogota produced 29 direct kills, with XMblPb winning that duel 21:8.
Rankin told two different stories. Bogota opened with a headshot, Stingray took the early lead, and Bogota then controlled the middle phase. XMblPb, however, averaged 52 seconds per life and turned Shock Combo into the decisive late-game tool. Nanoblack stopped the seven-kill spree, but not the comeback itself. The final 31:22 looks comfortable only after the fact; the route to it ran through a five-point deficit and one ferocious 99-second sequence.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart has three phases: Stingray’s early lead, Bogota’s middle-game control and XMblPb’s sudden late surge. The decision came around minutes 17–19, when XMblPb tied 17:17 and quickly moved clear.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 19th minute was the busiest with seven kills, and several other minutes produced six. The longest pause lasted 57 seconds after 3:50, giving the match a stop-start rhythm between bursts of fighting.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Stingray and Granatnik were most visible early, while Bogota owned the middle phase. XMblPb dominated the final third, with Nanoblack briefly disrupting both leaders.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 31 | 33 | 17 | 2 | 66% | 0 | 4699 | 2708 | 7 | Double Kill | Shock Rifle | 6 | 92 | 6,6 | 15 | 10,87 s | ~15 m | 49 | 9 | 15:51 | 0:52 | |
| 2 | 22 | 23 | 36 | 1 | 39% | 1 | 3799 | 5454 | 2 | Flak Cannon | 6 | 44 | 8,5 | 14 | 30,12 s | ~13 m | 33 | 1 | 22:24 | 0:36 | ||
| 3 | B Nanoblack | 9 | 9 | 12 | 0 | 43% | 0 | 1718 | 2428 | 2 | Double Kill | Flak Cannon | 6 | — | 3,0 | 12 | 26,88 s | ~10 m | 50 | 5 | 8:58 | 0:41 |
| 4 | B Stingrayleft | 8 | 9 | 10 | 1 | 47% | 0 | 1766 | 1424 | 4 | Flak Cannon | 4 | — | 2,3 | 4 | 16,90 s | ~7 m | 69 | 1 | 7:14 | 0:39 | |
| 5 | B Granatnikleft | 7 | 7 | 9 | 0 | 44% | 0 | 1380 | 1713 | 2 | Flak Cannon | 3 | — | 2,2 | 9 | 33,76 s | ~9 m | 57 | 8 | 6:32 | 0:39 | |
| 6 | B Comboholicleft | 5 | 6 | 8 | 1 | 43% | 0 | 975 | 1242 | 4 | Rocket Launcher | 3 | — | 1,8 | 6 | 14,07 s | ~13 m | 34 | 6 | 5:30 | 0:36 | |
| 7 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 1:06 | 1:06 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 55 | 3 131 | 56,9 | 16:42 |
| Shock Rifle | 59 | 3 629 | 61,5 | 11:54 |
| Flak Cannon | 159 | 3 698 | 23,3 | 10:18 |
| Link Gun | 255 | 1 876 | 7,4 | 8:02 |
| Stinger | 39 | 546 | 14,0 | 5:40 |
| Sniper Rifle | 5 | 420 | 84,0 | 5:18 |
| Enforcer | 14 | 280 | 20,0 | 5:02 |
| Bio Rifle | 31 | 756 | 24,4 | 4:10 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
No coordinates are present, so spatial clusters cannot be claimed from the data; distances point mainly to close and medium-range fights. Stingray owned the longest kill at 42.8 m with a Rocket Launcher on Granatnik.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.