Match history — match detail
biggest overkill: Thor@x (96 dmg) · airborne kills: 10 · gutsiest kill: Thor@x (1 HP)
Match verdict: The match was decided in the middle stretch from seconds 48 to 221, when Thor@x built a 17-kill deathless spree and turned Shock into a steady scoring engine. The late pace increased, but the gap was already unreachable; Thor@x won 30:5.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Thor@x (30 kills) vs best bot Vybuch (7 kills).
MVP goes to Thor@x for 30 points, a 17-kill spree, the 60.2-meter longest hit and eight immediate revenge kills. Naboj gets the spree-stopper award, while Liftjump deserves one for slowing the leader at 364 seconds with only four HP left.
Thor@x Rules DM-Deck and Finishes in the Final Second
Six minutes on DM-Deck were enough for an explosive start, a long Shock-powered takeover and a finish decided literally one second from time.
DM-Deck opened without a warm-up. In the seventh second Thor@x hit Vybuch with a Shock Combo for first blood, only for Vybuch to answer with the Flak Cannon in that very same second. It did not look like the opening of a runaway win; it looked like a warning that points would be exchanged quickly and without ceremony. Ampjunkie then stepped in with the Stinger, scoring three kills between seconds 28 and 36, including a Double Kill, to take the early lead. Thor@x was still on one point, and Vybuch hit him again with Flak in the 47th second. Then the match changed character completely.
Ampjunkie launches, Thor@x finds the switch
Ampjunkie produced the sharpest opening minute. He dropped Vybuch with the Stinger, killed Thor@x two seconds later, then caught Thor@x again in the 36th second. A 3:1 edge suggested that the eventual favorite would have to earn control rather than inherit it. Vybuch added his own second point with a Flak kill in the 47th second, while Thor@x still had no cushion at all.
The response began exactly one second later. A Bio Rifle kill on Vybuch at 48 started the run that defined the match. Thor@x added Ampjunkie seven seconds later, hit Vybuch with a Shock Combo at 68, then took Ampjunkie with a direct Shock Rifle shot at 76. The early disorder was turning into a clear pattern: Thor@x had found his rhythm, especially with Shock Rifle and Shock Combo, and after the second of the match's two lead changes he took first place for good.
Seventeen kills without dying
From second 48 through second 221, Thor@x stayed alive and collected 17 kills. It was not one mindless close-range rush. The run covered different weapons and distances: Bio Rifle, Shock Rifle, Shock Combo and even a Redeemer kill in the 145th second. Shock did most of the work. When Vybuch fell twice within four seconds around 154 and 158, followed shortly by Ampjunkie, the gap was no longer something one good firefight could erase.
Even inside that domination the match briefly went silent. After Thor@x killed Ampjunkie in the 93rd second, the longest pause of the game lasted 30 seconds. Vybuch then hit Ampjunkie with a Rocket Launcher at 123, but also suffered a rocket suicide at the same timestamp. Thor@x kept moving through scores 10, 15 and 18, creating a lead the others could only trim at the edges rather than genuinely threaten.
Naboj stops the train, not the result
At 221 seconds Naboj finally did what nobody had managed for almost three minutes: he killed Thor@x with the Enforcer from 15 meters and ended the 17-kill spree. It was a major entry for the match chronicle, but not the beginning of a comeback. Eight seconds later Thor@x scored again on Smrtak, and by the 237th second he had reached 20 points. The others collected smaller successes of their own, particularly in close fights with the Flak Cannon.
The cleanest long-range signature arrived in the 253rd second. Thor@x hit Vybuch with the Shock Rifle from 60.2 meters, the longest kill of the match. Soon afterward the scoreboard also moved through self-inflicted trouble: Ampjunkie died to CampKiller and Vybuch to Slime. Those curiosities did not change the main line. Thor@x kept the higher pace, made better use of Shock at range and entered the final minute with the match firmly under control.
Twelve kills in a minute and one last second
The sixth minute was the busiest of the entire match, producing 12 kills. Thor@x reached 25 in the 294th second, but the field did not make the finish easy. Liftjump nailed him with an Enforcer from 46.1 meters at 298, Smrtak immediately answered a Flak death with a Flak revenge in the 305th second, and Vybuch still dropped Thor@x with Flak at 351. Between those interruptions, however, Thor@x kept adding points and reached 29 in the 340th second.
Then came the small comic nightmare of every leader who needs only one more frag. Naboj killed Ampjunkie, Vybuch killed Naboj, and at 364 Liftjump stopped Thor@x with the Stinger while the leader was still on 29. Two seconds remained. One second later, at 365, Liftjump died to Slime and the kill was credited to Thor@x. Point 30, a 30:5 win and the goal score reached with almost no clock left.
Match moments
- Thor@x took first blood on Vybuch with a Shock Combo in the seventh second.
- Ampjunkie opened strongly, reached three points and recorded a Double Kill.
- Thor@x built a 17-kill spree without dying from second 48 to second 221.
- Naboj ended Thor@x's longest spree with the Enforcer in the 221st second.
- The longest kill was Thor@x on Vybuch: 60.2 meters with the Shock Rifle.
- The sixth minute was the busiest, producing 12 kills.
- Thor@x reached the winning 30th point only in the 365th second against Liftjump.
The final 30:5 score looks calmer on paper than the individual moments felt. Ampjunkie had the sharp start, Vybuch repeatedly met Thor@x at short range, and Naboj earned the honorary title of spree stopper. The difference was built by Thor@x in the long middle phase: 17 kills without dying, 23 of his 30 kills through Shock Combo or Shock Rifle, and eight immediate revenge kills. When the final point arrived in the 365th second, the dominant performance also received a perfectly timed full stop.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score curve shows Ampjunkie's early surge and Thor@x taking over after two lead changes. Once the spree began in the 48th second the gap kept widening, and after 221 seconds a realistic comeback was no longer close.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The minute-by-minute kill counts were 8, 3, 7, 11, 7, 12 and 2. Minute six was the busiest with 12 kills, while the longest quiet spell lasted 30 seconds after second 93.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Ampjunkie controlled the very start, but Thor@x took over the activity from second 48. The finish was the most chaotic phase, with Liftjump, Vybuch, Naboj and Smrtak all adding meaningful late kills.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 9 | 0 | 77% | 0 | 4118 | 1663 | 17 | Double Kill | Shock Rifle | 1 | 35 | 2,6 | 10 | 8,57 s | ~14 m | 30 | 1 | 6:06 | 0:36 | |
| 2 | B Vybuch | 5 | 7 | 15 | 2 | 32% | 0 | 961 | 2111 | 3 | Flak Cannon | 2 | — | 1,8 | 4 | 6,56 s | ~9 m | 13 | 1 | 6:06 | 0:22 | |
| 3 | B Ampjunkie | 4 | 6 | 13 | 2 | 32% | 0 | 743 | 1916 | 3 | Double Kill | Stinger | 1 | — | 1,8 | 3 | 5,04 s | ~10 m | 15 | 4 | 6:06 | 0:26 |
| 4 | B Liftjump | 4 | 4 | 3 | 0 | 57% | 0 | 684 | 411 | 2 | Enforcer | 0 | — | 0,4 | 0 | 9,78 s | ~10 m | 26 | 2 | 1:22 | 0:20 | |
| 5 | B Naboj | 1 | 2 | 6 | 1 | 25% | 0 | 309 | 908 | 1 | Enforcer | 1 | — | 1,2 | 1 | 65,54 s | ~12 m | 6 | 0 | 3:55 | 0:33 | |
| 6 | B Smrtak | 1 | 1 | 9 | 0 | 10% | 0 | 389 | 1179 | 1 | Flak Cannon | 1 | — | 0,8 | 0 | 1,94 s | ~31 m | 6 | 1 | 3:01 | 0:18 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 52 | 3 578 | 68,8 | 8:00 |
| Flak Cannon | 66 | 1 436 | 21,8 | 4:32 |
| Rocket Launcher | 8 | 443 | 55,4 | 4:26 |
| Enforcer | 20 | 400 | 20,0 | 4:12 |
| Stinger | 39 | 570 | 14,6 | 1:24 |
| Bio Rifle | 13 | 273 | 21,0 | 1:24 |
| Sniper Rifle | 3 | 210 | 70,0 | 0:58 |
| Link Gun | 3 | 19 | 6,3 | 0:40 |
| Impact Hammer | 0 | 0 | — | 0:12 |
| Redeemer | 3 | 261 | 87,0 | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The export contains no spatial coordinates, so exact kill clusters cannot be claimed honestly. Distances still show a mix of close and mid-range fights, topped by Thor@x's 60.2-meter Shock Rifle kill on Vybuch.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.