Match history — match detail

back← #57#59 →
14.08.2026 22:55
DM-Deck · Normal · Deathmatch · duration 6:06 min · limit 30 · time 60 min · end: score limit reached · humans 1 · bots 5 · Server ~31 FPS (min ~30) · bots Ø 5,8 (5,0–7,0) · reinforcements +3 (max 1, 0 min)

biggest overkill: Thor@x (96 dmg) · airborne kills: 10 · gutsiest kill: Thor@x (1 HP)

Match verdict: The match was decided in the middle stretch from seconds 48 to 221, when Thor@x built a 17-kill deathless spree and turned Shock into a steady scoring engine. The late pace increased, but the gap was already unreachable; Thor@x won 30:5.

Players6
Humans1
Bots5
Kills50
Headshots0
Suicides5
Total damage7 204
Kills / min8,2

Humans vs bots

Humans → bots30
Bots → humans9
Humans ↔ humans0
Bots ↔ bots11

The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Thor@x (30 kills) vs best bot Vybuch (7 kills).

MVPThor@x30 kills, 77% effbest player of the match
Longest spreeThor@x17 kills without dyingmost kills without dying
Best multikillThor@xDouble Killmost kills in quick succession
JuggernautThor@x4 118 dmg dealtdealt the most damage
TankVybuch2 111 dmg takenabsorbed the most damage
First BloodThor@x0:07 — Vybuchfirst kill of the match
Punching BagVybuch15 deathsmost deaths
LemmingVybuch2 suicidesmost suicides
SharpshooterThor@x~60,2 m — Vybuchlongest kill of the match
ImmortalThor@xon average 0:36 min between deathssurvived the longest
AvengerThor@x8x instant paybackmost often instantly repaid his killer
Spree BreakerNabojended the 17-kill spree of Thor@xstopped the longest spree of the match

MVP goes to Thor@x for 30 points, a 17-kill spree, the 60.2-meter longest hit and eight immediate revenge kills. Naboj gets the spree-stopper award, while Liftjump deserves one for slowing the leader at 364 seconds with only four HP left.

Thor@x Rules DM-Deck and Finishes in the Final Second

DM-Deck opened without a warm-up. In the seventh second Thor@x hit Vybuch with a Shock Combo for first blood, only for Vybuch to answer with the Flak Cannon in that very same second. It did not look like the opening of a runaway win; it looked like a warning that points would be exchanged quickly and without ceremony. Ampjunkie then stepped in with the Stinger, scoring three kills between seconds 28 and 36, including a Double Kill, to take the early lead. Thor@x was still on one point, and Vybuch hit him again with Flak in the 47th second. Then the match changed character completely.

Ampjunkie launches, Thor@x finds the switch

Ampjunkie produced the sharpest opening minute. He dropped Vybuch with the Stinger, killed Thor@x two seconds later, then caught Thor@x again in the 36th second. A 3:1 edge suggested that the eventual favorite would have to earn control rather than inherit it. Vybuch added his own second point with a Flak kill in the 47th second, while Thor@x still had no cushion at all.

The response began exactly one second later. A Bio Rifle kill on Vybuch at 48 started the run that defined the match. Thor@x added Ampjunkie seven seconds later, hit Vybuch with a Shock Combo at 68, then took Ampjunkie with a direct Shock Rifle shot at 76. The early disorder was turning into a clear pattern: Thor@x had found his rhythm, especially with Shock Rifle and Shock Combo, and after the second of the match's two lead changes he took first place for good.

Seventeen kills without dying

From second 48 through second 221, Thor@x stayed alive and collected 17 kills. It was not one mindless close-range rush. The run covered different weapons and distances: Bio Rifle, Shock Rifle, Shock Combo and even a Redeemer kill in the 145th second. Shock did most of the work. When Vybuch fell twice within four seconds around 154 and 158, followed shortly by Ampjunkie, the gap was no longer something one good firefight could erase.

Even inside that domination the match briefly went silent. After Thor@x killed Ampjunkie in the 93rd second, the longest pause of the game lasted 30 seconds. Vybuch then hit Ampjunkie with a Rocket Launcher at 123, but also suffered a rocket suicide at the same timestamp. Thor@x kept moving through scores 10, 15 and 18, creating a lead the others could only trim at the edges rather than genuinely threaten.

Naboj stops the train, not the result

At 221 seconds Naboj finally did what nobody had managed for almost three minutes: he killed Thor@x with the Enforcer from 15 meters and ended the 17-kill spree. It was a major entry for the match chronicle, but not the beginning of a comeback. Eight seconds later Thor@x scored again on Smrtak, and by the 237th second he had reached 20 points. The others collected smaller successes of their own, particularly in close fights with the Flak Cannon.

The cleanest long-range signature arrived in the 253rd second. Thor@x hit Vybuch with the Shock Rifle from 60.2 meters, the longest kill of the match. Soon afterward the scoreboard also moved through self-inflicted trouble: Ampjunkie died to CampKiller and Vybuch to Slime. Those curiosities did not change the main line. Thor@x kept the higher pace, made better use of Shock at range and entered the final minute with the match firmly under control.

Twelve kills in a minute and one last second

The sixth minute was the busiest of the entire match, producing 12 kills. Thor@x reached 25 in the 294th second, but the field did not make the finish easy. Liftjump nailed him with an Enforcer from 46.1 meters at 298, Smrtak immediately answered a Flak death with a Flak revenge in the 305th second, and Vybuch still dropped Thor@x with Flak at 351. Between those interruptions, however, Thor@x kept adding points and reached 29 in the 340th second.

Then came the small comic nightmare of every leader who needs only one more frag. Naboj killed Ampjunkie, Vybuch killed Naboj, and at 364 Liftjump stopped Thor@x with the Stinger while the leader was still on 29. Two seconds remained. One second later, at 365, Liftjump died to Slime and the kill was credited to Thor@x. Point 30, a 30:5 win and the goal score reached with almost no clock left.

Match moments
  • Thor@x took first blood on Vybuch with a Shock Combo in the seventh second.
  • Ampjunkie opened strongly, reached three points and recorded a Double Kill.
  • Thor@x built a 17-kill spree without dying from second 48 to second 221.
  • Naboj ended Thor@x's longest spree with the Enforcer in the 221st second.
  • The longest kill was Thor@x on Vybuch: 60.2 meters with the Shock Rifle.
  • The sixth minute was the busiest, producing 12 kills.
  • Thor@x reached the winning 30th point only in the 365th second against Liftjump.

The final 30:5 score looks calmer on paper than the individual moments felt. Ampjunkie had the sharp start, Vybuch repeatedly met Thor@x at short range, and Naboj earned the honorary title of spree stopper. The difference was built by Thor@x in the long middle phase: 17 kills without dying, 23 of his 30 kills through Shock Combo or Shock Rifle, and eight immediate revenge kills. When the final point arrived in the 365th second, the dominant performance also received a perfectly timed full stop.

Score progression

Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.

The score curve shows Ampjunkie's early surge and Thor@x taking over after two lead changes. Once the spree began in the 48th second the gap kept widening, and after 221 seconds a realistic comeback was no longer close.

Match pace

Kills in each minute of this match. Peaks are the wildest moments of the game.

The minute-by-minute kill counts were 8, 3, 7, 11, 7, 12 and 2. Minute six was the busiest with 12 kills, while the longest quiet spell lasted 30 seconds after second 93.

Kill distances

Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.

Who killed when

Heatmap of player kills per match minute. A darker cell means more kills in that minute.

Ampjunkie controlled the very start, but Thor@x took over the activity from second 48. The finish was the most chaotic phase, with Liftjump, Vybuch, Naboj and Smrtak all adding meaningful late kills.

#PlayerScoreKillsDeathsSuic.EffHSDmg+Dmg−SpreeMultiFavorite weaponAssistsPingkmItemsTTKRangeAirBackTimeØ life
1HU Thor@x30309077%04118166317Double KillShock Rifle1352,6108,57 s~14 m3016:060:36
2B Vybuch5715232%096121113Flak Cannon21,846,56 s~9 m1316:060:22
3B Ampjunkie4613232%074319163Double KillStinger11,835,04 s~10 m1546:060:26
4B Liftjump443057%06844112Enforcer00,409,78 s~10 m2621:220:20
5B Naboj126125%03099081Enforcer11,2165,54 s~12 m603:550:33
6B Smrtak119010%038911791Flak Cannon10,801,94 s~31 m613:010:18
Player verdicts
  • HU Thor@x — Clear winner: 30 kills, only nine deaths and overwhelming production from Shock Rifle and Shock Combo. The decisive separation came from the 17-kill spree and his repeated immediate revenge kills.
  • B Vybuch — Finished second on five points, with the Flak Cannon providing the most visible short-range resistance to Thor@x. Two suicides and 15 deaths made sustained pressure impossible.
  • B Ampjunkie — Had the best start among the challengers, with three quick kills and a Stinger Double Kill. After the first minute the pace dropped, and he never found an answer to Thor@x once the leader accelerated.
  • B Liftjump — Produced four kills and only three deaths in 82 seconds of play, an efficient late cameo. The 46.1-meter Enforcer kill on Thor@x and the Stinger kill at 364 seconds stood out.
  • B Naboj — A score of one does not tell the full story. Naboj ended Thor@x's 17-kill spree with an Enforcer in the 221st second, although a rocket suicide later gave part of the work back.
  • B Smrtak — Endured a difficult match with nine deaths, but chose Thor@x for his only kill. In the 305th second he immediately returned the previous frag with the Flak Cannon.
Frequently asked questions about the match
Who won the match on DM-Deck?

Thor@x won the match on DM-Deck with a score of 30.

How long did the match last?

The match lasted 6:06 minutes.

How many kills happened in the match?

A total of 50 kills were scored among 6 players (1 human, 5 bots).

What was the deadliest weapon in the match?

The weapon Shock Rifle caused the most kills (25).

What was the longest kill in the match?

Thor@x landed the longest kill on Vybuch at a distance of ~60,2 m.

Who had the longest kill streak?

Thor@x had the longest streak (17 kills without dying).

Who won the Deathmatch on DM-Deck and how was it decided?

Thor@x won 30:5 on DM-Deck. He built the decisive gap with a 17-kill spree from second 48 to 221, then reached the 30th and winning point only in the 365th second.

Why was Thor@x's turnaround after the slow start so strong?

After his kill in the 48th second, Thor@x did not die until second 221 and collected 17 frags in that run. Shock Combo and Shock Rifle accounted for 23 of his kills.

Who stopped the longest spree of the match?

Naboj killed Thor@x with the Enforcer from 15 meters in the 221st second. That ended the 17-kill spree that had started at second 48.

What was the longest-range kill of the match?

In the 253rd second, Thor@x killed Vybuch with the Shock Rifle from 60.2 meters. It was the only logged kill beyond 50 meters.

When was the match at its most chaotic?

The sixth minute was the busiest with 12 kills. The opposite extreme was a 30-second kill-free pause after the 93rd second.

Which pair had the fiercest direct rivalry?

Thor@x and Vybuch exchanged 13 kills between them, more than any other pair. Thor@x held the clear edge, though Vybuch repeatedly punished him with the Flak Cannon.

Match moments
  • First blood: Thor@xVybuch (Shock Rifle, 0:07)
  • Biggest rivalry: Thor@x killed Vybuch 10x (all-time across matches 10:3)

    Thor@x and Vybuch formed the main rivalry with 13 mutual kills. This match tilted it clearly toward Thor@x, even though Vybuch repeatedly answered with Flak and killed him again in the 351st second.

  • Deadliest weapon: Shock Rifle (25 kills)
  • Lead changes: the lead changed 2x (last at 1:08)
  • Longest kill: Thor@xVybuch na ~60,2 m (Shock Rifle, 4:13)
  • Longest spree: Thor@x — 17 kills from 0:48 to 3:41, ended by Naboj
  • Busiest minute: 6. minute (12 kills)
  • Instant paybacks: total 15x, most by Thor@x (8x)
  • Fun fact: Thor@x scored 23 of his 30 kills with Shock Combo or Shock Rifle, more than three quarters of the entire winning score.
More matches on this map

All matches on map DM-Deck

Match replay
0:00
#PlayerScore
    Match flow (55 events)
    0:07HU Thor@x B Vybuch (Shock Combo)first blood
    0:07B Vybuch HU Thor@x (Flak Cannon)
    0:28B Ampjunkie B Vybuch (Stinger)
    0:30B Ampjunkie HU Thor@x (Stinger)Double Kill
    0:36B Ampjunkie HU Thor@x (Stinger)
    0:47B Vybuch HU Thor@x (Flak Cannon)
    0:48HU Thor@x B Vybuch (Bio Rifle)
    0:55HU Thor@x B Ampjunkie (Bio Rifle)
    1:08HU Thor@x B Vybuch (Shock Combo)
    1:16HU Thor@x B Ampjunkie (Shock Rifle)
    1:33HU Thor@x B Ampjunkie (Shock Combo)
    2:03B Vybuch B Ampjunkie (Rocket Launcher)
    2:03B Vybuch killed himself (Rocket Launcher)
    2:08HU Thor@x B Vybuch (Shock Combo)
    2:25HU Thor@x B Ampjunkie (Redeemer)
    2:34HU Thor@x B Vybuch (Shock Combo)
    2:38HU Thor@x B Vybuch (Shock Combo)
    2:44HU Thor@x B Ampjunkie (Shock Rifle)
    2:55HU Thor@x B Naboj (Shock Combo)
    3:01HU Thor@x B Vybuch (Shock Combo)
    3:12HU Thor@x B Vybuch (Shock Combo)
    3:14HU Thor@x B Smrtak (Shock Rifle)Double Kill
    3:20HU Thor@x B Ampjunkie (Shock Rifle)
    3:32HU Thor@x B Smrtak (Shock Combo)
    3:36HU Thor@x B Naboj (Shock Combo)
    3:41B Naboj HU Thor@x (Enforcer)
    3:49HU Thor@x B Smrtak (Flak Cannon)
    3:51B Vybuch B Ampjunkie (Flak Cannon)
    3:57B Ampjunkie B Smrtak (Flak Cannon)
    3:57HU Thor@x B Vybuch (Shock Combo)
    4:07B Naboj killed himself (Rocket Launcher)
    4:13HU Thor@x B Vybuch (Shock Rifle)
    4:32HU Thor@x B Smrtak (Shock Combo)
    4:36B Ampjunkie killed himself (CampKiller)
    4:38B Vybuch killed himself (Slime)
    4:40HU Thor@x B Smrtak (Shock Rifle)
    4:44B Ampjunkie B Vybuch (Flak Cannon)
    4:47HU Thor@x B Smrtak (Shock Combo)
    4:52B Ampjunkie killed himself (Flak Cannon)
    4:54HU Thor@x B Liftjump (Shock Combo)
    4:58B Liftjump HU Thor@x (Enforcer)
    5:05HU Thor@x B Smrtak (Flak Cannon)
    5:05B Smrtak HU Thor@x (Flak Cannon)
    5:12B Ampjunkie B Vybuch (Bio Rifle)
    5:20B Liftjump B Ampjunkie (Flak Cannon)
    5:25B Vybuch B Smrtak (Flak Cannon)
    5:27HU Thor@x B Liftjump (Rocket Launcher)
    5:31HU Thor@x B Naboj (Shock Rifle)
    5:40HU Thor@x B Ampjunkie (Shock Rifle)
    5:48B Liftjump B Naboj (Shock Rifle)
    5:51B Vybuch HU Thor@x (Flak Cannon)
    5:55B Naboj B Ampjunkie (Flak Cannon)
    5:57B Vybuch B Naboj (Shock Rifle)
    6:04B Liftjump HU Thor@x (Stinger)
    6:05HU Thor@x B Liftjump (Slime)
    Match weapons
    WeaponKillsHeadshots
    Shock Rifle250
    Flak Cannon120
    Stinger40
    Bio Rifle30
    Rocket Launcher20
    Enforcer20
    Redeemer10

    Who killed with what

    Each player's kills split by weapon. Reveals every fighter's favorite tool.

    Shock Combo was the deadliest single cause with 15 kills, while Shock Rifle added another 10. Thor@x scored 23 of his 30 kills with those two Shock methods; Flak Cannon led the chase with 12 kills overall. There were no headshots.

    Thor@x centered his plan on the Shock Rifle, mixing direct shots with Shock Combos so he could punish opponents outside Flak range. His average kill distance exceeded Vybuch's and Ampjunkie's, reducing his dependence on contact fights. Vybuch got most of his value from the Flak Cannon at short range. Once Thor@x reduced his deaths after the opening and maintained more favorable distance, the field could not force another sustained battle for the lead.

    Weapon economy

    WeaponHitsDmgDmg / hitTime held
    Shock Rifle523 57868,88:00
    Flak Cannon661 43621,84:32
    Rocket Launcher844355,44:26
    Enforcer2040020,04:12
    Stinger3957014,61:24
    Bio Rifle1327321,01:24
    Sniper Rifle321070,00:58
    Link Gun3196,30:40
    Impact Hammer000:12
    Redeemer326187,00:08

    Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.

    Who killed whom
    Who killed whom
    ↓ killer / victim →Thor@xVybuchAmpjunkieLiftjumpNabojSmrtak
    Thor@x107337
    Vybuch32·11
    Ampjunkie23··1
    Liftjump2·11·
    Naboj1·1··
    Smrtak1····

    Kill map (top-down)

    Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.

    The export contains no spatial coordinates, so exact kill clusters cannot be claimed honestly. Distances still show a mix of close and mid-range fights, topped by Thor@x's 60.2-meter Shock Rifle kill on Vybuch.

    Kill density (heatmap)

    The same map as a grid — the darkest zones had the most kills. The arena's hot spots.