Match history — match detail
biggest overkill: trajbalajko (119 dmg) · airborne kills: 25 · gutsiest kill: trajbalajko (5 HP)
Match verdict: The key phase was 565 to 735 seconds, when hemeroid scored eight kills without dying and converted a working lead into a safe one. Better survival, rapid revenge kills and Rocket Launcher control produced the 30:18:15 victory.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (31 kills) vs best bot Odstrel (0 kills).
MVP goes to hemeroid for the win, the eight-kill spree and 14 revenge kills. trajbalajko gets the long-shot prize and two Double Kills, while Jano earns credit for the strongest pressure from third place.
hemeroid rules Katami with rockets and eight-kill spree
Katami became a rocket arena where hemeroid took the lead with first blood and never surrendered it.
DM-1on1-Katami opened in unusual fashion: the first minute was shaped more by self-inflicted mistakes than by opponents. trajbalajko lost a point to CampKiller, Jano killed himself, and Odstrel also ended his brief appearance below zero. The true first blood arrived at 60 seconds when hemeroid hit Jano with the Rocket Launcher. From there the match gained a clear direction. hemeroid did suffer one rocket suicide later, but in the important stretches he scored faster than the field, survived longer on average and steadily turned a narrow opening edge into a commanding lead.
The first rocket set the direction
After the early suicides, the match truly began at 60 seconds when hemeroid hit Jano with a Rocket Launcher from 12.6 meters for the first regular kill. trajbalajko answered with Bio Rifle against hemeroid and then Flak Cannon against Jano, but the lead never changed hands. hemeroid struck at 108, 116 and 124 seconds with a Flak Cannon kill and two rockets into trajbalajko, moving to 4:1 before trajbalajko immediately returned one rocket.
Jano scored his first kill at 150 seconds against hemeroid, yet the table was already splitting into two battles. hemeroid controlled first place while trajbalajko and Jano fought to stay in range. trajbalajko produced a sharp Bio Rifle double at 192 and 195 seconds, with the second kill on hemeroid registering as a Double Kill. It was his first serious warning to the leader, but the fight remained tighter behind hemeroid than around him.
Jano surged, hemeroid kept the ceiling high
The middle phase brought Jano's strongest run. Between 331 and 378 seconds he killed trajbalajko, hemeroid and trajbalajko again, mostly with the Rocket Launcher. The gap narrowed and for a moment Jano looked capable of shaking up the order. hemeroid answered with one of the match's most unusual hits: an Enforcer kill on trajbalajko from 35.3 meters at 390 seconds, followed by another rocket to restore breathing room.
Jano kept attacking with Flak Cannon and rockets, but the aggression had a cost. Rocket suicides at 397 and 429 seconds halted his momentum twice. hemeroid averaged 44 seconds per life, compared with 35 for trajbalajko and 26 for Jano. That gave the leader more time to retain weapons, positions and rhythm. Even when Jano killed trajbalajko at 542 and hemeroid at 546 seconds for his own Double Kill, the lead stayed intact.
Eight kills that broke the resistance
The decisive stretch ran from 565 to 735 seconds. hemeroid opened with Bio Rifle against trajbalajko and then built the longest spree of the match: eight kills without dying. Jano and trajbalajko both fell repeatedly, and the weapons varied from rockets to Stinger, Bio Rifle and Flak Cannon. As hemeroid's score climbed from 15 to 22, the sequence stopped looking like a hot minute and became the phase that removed any realistic comeback path.
trajbalajko finally ended the spree with Stinger at 735 seconds, but it was a brake rather than a reversal. hemeroid also recorded 14 revenge kills, ahead of trajbalajko's nine and Jano's eight. That explains why attacks on the leader so often became short episodes: he frequently answered a death almost immediately. His average kill distance of 12.9 meters was also close to trajbalajko's 13.3, so the lead was not built by hiding at range but by winning more of the same kind of fights.
Minute fourteen: chaos, rockets, finish
The ending was the wildest part of the match. The 14th minute produced ten kills, more than any other minute. At 776 seconds trajbalajko hit hemeroid with a Rocket Launcher from 36.3 meters, the longest kill of the match, and later reached 19 points in the closing chaos. A rocket suicide at 846 seconds dropped him back to his final 18. Jano also punished both rivals and reached 15, but the gap to first place was already too large.
hemeroid briefly faced concentrated pressure while on 26 points, with deaths at 802, 816, 821, 832 and 839 seconds, yet the lead was never seriously threatened. He then returned to finishing mode: a 27.1-meter rocket on Jano at 877 seconds, another on trajbalajko four seconds later, and the final Rocket Launcher hit on the same opponent at 887 seconds. That last kill reached the 30-point goal and closed the match at 30:18:15.
Match moments
- hemeroid scored first blood at 60 seconds with a Rocket Launcher kill on Jano.
- The lead changed hands zero times during the entire match.
- trajbalajko recorded the first Double Kill at 195 seconds with Bio Rifle.
- Jano answered with his own Double Kill at 546 seconds.
- hemeroid built the longest spree: eight kills from 565 to 735 seconds.
- trajbalajko ended the spree with Stinger and later hit the longest kill from 36.3 meters.
- The 14th minute was the busiest with ten kills.
- hemeroid finished the match with a rocket on trajbalajko at 887 seconds for 30:18:15.
Katami rewarded the player who best combined pace, survival and immediate retaliation. hemeroid won 30:18:15 with 31 kills; one rocket suicide barely dented a performance defined by the eight-kill spree in the second half. trajbalajko had strong moments, two Double Kills and the longest shot, while Jano repeatedly stirred the middle of the table with aggressive runs. When the final minute arrived, however, the rockets again belonged to hemeroid, who reached the 30-point target without ever losing the lead.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score graph shows hemeroid in front from first blood to the 30-point finish, with lead_changes staying at zero. The biggest separation came during his eight-kill spree from 565 to 735 seconds, and the late burst sealed 30:18:15.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
After the opening 60-second lull, the pace varied but rose toward the finish. The 14th minute was the busiest with 10 kills, while several earlier minutes produced only two to six.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid controlled the opening, Jano energized the middle, and the finish became a three-way firefight. The leader still extracted the most value from the final third.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 19 | 1 | 62% | 0 | 4180 | 2607 | 8 | Rocket Launcher | 7 | 35 | 4,8 | 17 | 13,28 s | ~14 m | 42 | 16 | 14:47 | 0:44 | ||
| 2 | 18 | 21 | 24 | 3 | 47% | 0 | 2626 | 3849 | 4 | Double Kill | Rocket Launcher | 5 | 39 | 4,8 | 23 | 14,91 s | ~13 m | 52 | 14 | 14:47 | 0:35 | |
| 3 | 15 | 17 | 32 | 3 | 35% | 0 | 2950 | 4494 | 4 | Double Kill | Rocket Launcher | 8 | 37 | 4,5 | 28 | 33,26 s | ~12 m | 22 | 6 | 14:47 | 0:26 | |
| 4 | B Odstrelleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,1 | 1 | — | — | 0 | 0 | 0:18 | 0:09 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 118 | 6 306 | 53,4 | 18:34 |
| Flak Cannon | 55 | 1 274 | 23,2 | 6:40 |
| Bio Rifle | 36 | 1 323 | 36,8 | 5:20 |
| Stinger | 45 | 630 | 14,0 | 3:20 |
| Enforcer | 1 | 20 | 20,0 | 1:36 |
| Link Gun | 7 | 84 | 12,0 | 1:20 |
| Shock Rifle | 3 | 118 | 39,3 | 1:04 |
| Sniper Rifle | 0 | 0 | — | 0:46 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most recorded kills came at short to medium range, with main-player averages between 10.8 and 13.3 meters. The exception was trajbalajko's 36.3-meter Rocket Launcher hit on hemeroid at 776 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.