Match history — match detail
Match verdict: The key was the transition from the three-quarter state, led by hemeroid on 21, to the final table. hemeroid won with 30, backed by a 32/24 line and a maximum spree of 5.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (32 kills) vs best bot Kemper (23 kills).
MVP goes to hemeroid for first place and 30. The spree award belongs to hemeroid (5), revenge specialist to hemeroid (20), and the long-range signature to Ampjunkie (53.4 m).
hemeroid wins match 105: an exact UT3.sk chronicle
Exact numbers, sharp weapons, and a finish in which hemeroid turned the match into victory.
Match 105 took UT3.sk to DM-Sentinel in Normal mode and the Deathmatch game type. Across 1257 seconds, the log recorded 83 events among 4 participants, so this chronicle rests on exact points, times, and hits. The final table placed hemeroid first with 30, while Kemper ended the duel in second place with 23. The goal score was 0, but the actual result stored in the data remains decisive. There were 4 lead changes, showing whether control swung repeatedly or grew steadily. The story follows first blood, pace, weapons, sprees, and the last recorded event without adding scenes the server never saw.
The opening in the log
becool took first blood against hemeroid at 28 with ShockRifle from 22.1 m. At the first quarter of playing time, the recorded scores had Kemper leading on 6. The longest gap between events lasted 85 seconds and began after 135. The opening is therefore defined by the exact order of early hits and scores, not by impressions.
At halftime, the log showed hemeroid in front with 13. After three quarters, hemeroid held the highest recorded score at 21. The lead changed 4 times in total, precisely framing the movement at the top. Lead changes must be read together with suicides, which can lower a score without an opponent landing a hit.
Weapons and the main rivalry
RocketLauncher caused the most valid kills with 27; hemeroid listed RocketLauncher as the favorite weapon. The log records 3 headshots and 3 multikill-marked events, with a maximum level of 1. Weapon distribution shows whether short range or safer distance converted fights into points.
The busiest direct exchange belonged to Kemper and hemeroid: 28 kills, split 10 for Kemper and 18 for hemeroid. The longest valid hit was Ampjunkie on hemeroid: RocketLauncher, 53.4 m at 691. becool had the highest average kill distance at 19.1 m. Mutual kills give the main rivalry a measurable basis rather than a dramatic label.
The decisive tempo
hemeroid produced the longest spree: 5 kills from 897; it was ended by Ampjunkie at 1003. hemeroid led immediate revenge kills with 20. Pace peaked in minute 8 with 7 kills; the minute profile was 5, 3, 1, 2, 2, 2, 3, 7, 3, 3, 5, 3, 4, 6, 4, 6, 4, 7, 3, 2, 5. The spree and revenge data reveal who held rhythm and who answered immediately.
At halftime, the log showed hemeroid in front with 13. After three quarters, hemeroid held the highest recorded score at 21. The busiest minute alone did not decide the match; its points had to survive into the final table.
A result without embellishment
The last valid kill was hemeroid on Ampjunkie at 1257 with RocketLauncher. The result, hemeroid 30 ahead of Kemper 23, is the final state rather than an estimate from the chart. The last phase separated a brief burst of activity from stable scoring.
becool achieved the longest average life at 88 seconds. hemeroid dealt 5559 damage, took 3902, collected 19 items, and closed with a 32/24 kill-death line. The final order respects every valid frag and every self-inflicted deduction. hemeroid recorded 32 kills, 24 deaths, and 2 self-inflicted deaths. The final score of 30 already includes every server-recorded deduction. hemeroid's damage line shows 5559 dealt and 3902 taken. hemeroid's longest spree was 5, with a maximum multikill level of 0. hemeroid played 1257 seconds and collected 19 items. The data lists RocketLauncher as hemeroid's favorite weapon.
Match moments
- becool took first blood against hemeroid at 28 with ShockRifle from 22.1 m.
- Pace peaked in minute 8 with 7 kills; the minute profile was 5, 3, 1, 2, 2, 2, 3, 7, 3, 3, 5, 3, 4, 6, 4, 6, 4, 7, 3, 2, 5.
- hemeroid produced the longest spree: 5 kills from 897; it was ended by Ampjunkie at 1003.
- The longest valid hit was Ampjunkie on hemeroid: RocketLauncher, 53.4 m at 691.
- The busiest direct exchange belonged to Kemper and hemeroid: 28 kills, split 10 for Kemper and 18 for hemeroid.
- The last valid kill was hemeroid on Ampjunkie at 1257 with RocketLauncher.
Match 105 ends with hemeroid winning on DM-Sentinel. The score of 30 did not come from one isolated scene: it combines minute-by-minute pace, weapon work, the longest spree, revenge kills, and survival through decisive stretches. Kemper remained second with 23, yet the pressure is visible in the direct rivalry and intermediate scores. Most importantly, the ending agrees with the log through its final event and needs no invented twist.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart recorded 4 lead changes. At halftime hemeroid led on 13, after three quarters it was hemeroid on 21, and hemeroid closed on 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute 8 was busiest with 7 kills. The longest pause lasted 85 seconds after 135, providing both a clear peak and a quiet stretch.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Kemper led at the first quarter; hemeroid led the final table. That movement identifies the early and closing controllers.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 24 | 2 | 57% | 1 | 5559 | 3902 | 5 | RocketLauncher | 5 | 37 | 8,1 | 19 | 20:57 | 0:50 | ||
| 2 | B Kemper | 23 | 23 | 31 | 0 | 43% | 1 | 3987 | 5533 | 3 | Double Kill | RocketLauncher | 9 | — | 6,2 | 30 | 20:57 | 0:39 |
| 3 | B Ampjunkie | 21 | 22 | 25 | 1 | 47% | 1 | 3166 | 3990 | 3 | Double Kill | LinkGun | 4 | — | 4,3 | 13 | 15:01 | 0:34 |
| 4 | becoolleft | 3 | 3 | 3 | 0 | 50% | 0 | 704 | 656 | 2 | ShockRifle | 2 | 74 | 0,5 | 0 | 5:55 | 1:28 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| RocketLauncher | 66 | 3 857 | 58,4 | 18:44 |
| BioRifle | 101 | 2 982 | 29,5 | 12:36 |
| LinkGun | 249 | 2 110 | 8,5 | 7:42 |
| SniperRifle | 13 | 1 120 | 86,2 | 5:44 |
| FlakCannon | 47 | 1 088 | 23,1 | 4:56 |
| ShockRifle | 20 | 1 237 | 61,9 | 4:28 |
| Stinger | 55 | 962 | 17,5 | 3:36 |
| Enforcer | 3 | 60 | 20,0 | 0:54 |
| ImpactHammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distance profile peaked at Ampjunkie – hemeroid, 53.4 m. The highest player average belonged to becool (19.1 m), describing range without inventing named locations.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.