Match history — match detail
biggest overkill: Kulomet (97 dmg) · airborne kills: 34 · gutsiest kill: Mieridlo (5 HP)
Match verdict: Kulomet won because his production from roughly minutes 38 to 42 opened a margin even as his rivals accelerated. KST and Sundavac reached 27 but never found the remaining points; Kulomet finished 30–27–27–22.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (27 kills) vs best bot Kulomet (32 kills).
Kulomet takes MVP honours with 30 points and 14 immediate revenge kills. Sundavac claims the seven-kill spree, longest hit and only Double Kill, while KST deserves credit for ending that streak and collecting 68 items.
Kulomet Wins a Nervy Deathmatch Battle on DM-Tiberium
Seven lead changes, one decisive final shot, and no lead that felt comfortable.
The Normal Deathmatch on DM-Tiberium on October 8, 2026 was less a sprint to 30 than an endurance test. Kulomet, Sundavac, KST and Mieridlo battled for 2,828 seconds, or 47 minutes and eight seconds. Kulomet ultimately finished on 30 points, Sundavac and KST on 27 each, and Mieridlo on 22. That table conceals the turbulence: the match data records seven changes of leader, remarkable long-range shots, brutal close-range fights and painful self-inflicted losses. A seven-kill streak threatened to rewrite the entire contest, while the winner had to survive pressure until almost the very last second. Fittingly, the eventual champion was not the one to draw first blood.
KST draws first blood
At 0:28, KST struck Mieridlo with a Stinger from 7.8 metres, claiming the official first blood. Kulomet answered at 1:15 by eliminating KST with the Shock Rifle. At 1:28, Sundavac ran over Mieridlo, but Mieridlo also killed Sundavac with the Flak Cannon in the same timestamp. That early exchange established the rule of the night: nobody would have much room to celebrate.
Kulomet then switched between the Rocket Launcher, Flak Cannon and Bio Rifle, reaching four points by 3:05. KST had a different statement to make, hitting Kulomet and Mieridlo with the Shock Rifle and Sundavac with a Shock Combo between 5:29 and 5:52. Even earlier, at 5:02, Sundavac landed the longest shot of the match: a Sniper Rifle kill on KST from 97.8 metres. The opening stage had several plausible protagonists.
Errors and changing momentum
Kulomet kept scoring, but his own weapons twice cost him a point. A Redeemer suicide at 10:32 was followed by another at 13:10, just a second after a successful Redeemer kill on Mieridlo. Meanwhile KST climbed to seven points at 11:51 and eight at 12:12. The stretch from 13:00 to 13:59 produced five credited kills according to the computed totals, making it one of the busiest sixty-second windows in the export.
At 16:40 KST used the Stinger to draw level with Kulomet at 10–10. Mieridlo kept intruding, running over Sundavac and striking KST, before Kulomet pulled away again with Bio Rifle and Stinger kills to reach 13 by 17:53. Mieridlo closed in to 12 points at 19:53 after running over Kulomet. Nor did the event remain relentlessly frantic: the computed statistics report a 135-second lull between credited kills following the frag at 8:54. The pace rose and fell, just like the standings.
Sundavac’s seven and KST’s reply
The middle phase delivered the defining streak. From 26:41 Sundavac ran over Mieridlo, did the same to Kulomet eleven seconds later, then sniped KST from 55.2 metres at 27:02. He followed with Bio Rifle and U T V Weap Scavenger Gun kills on KST, another hit on Mieridlo, and a Shock Rifle kill on Kulomet at 29:00. Seven unanswered eliminations made Sundavac the owner of the longest spree. For a moment, the chase seemed to be tilting decisively in his favour.
KST refused that script. At 29:14 he ended the streak by killing Sundavac with the Link Gun. Six seconds later Kulomet fell to the same weapon, and at 29:34 so did Mieridlo. KST was suddenly on 19 points, ahead of Kulomet on 18. At 31:03 he reached 20, but Kulomet also climbed to 20 with a quick answer against Sundavac. Sundavac had supplied the fireworks; KST had abruptly taken the spotlight.
The winning margin takes shape
Mieridlo remained dangerous in the closing third, taking down KST twice with rockets and Flak before hitting a Sniper Rifle shot from 84 metres at 35:09. But his self-inflicted deaths hurt the total. Kulomet killed Mieridlo with a rocket at 36:22, then added three important eliminations from 38:01 to 39:29: one Flak kill against Mieridlo and two against Sundavac using the Rocket Launcher and Flak Cannon. The leader had reached 25 points while Sundavac remained on 20.
KST fought back hard. Stinger kills on Kulomet at 39:54, 40:03 and 41:02 preceded further Stinger kills at 44:08 and 44:15, bringing KST to 27. Kulomet, however, reached 28 at 41:28 by mixing Enforcer and rocket kills into his output. KST had the highest item count (68) and longest average life (128 seconds), but his scoring stopped at 27. Kulomet also registered 14 immediate revenge kills, more than anyone else.
A Double Kill and the final Shock Rifle
Sundavac mounted one final push at 45:33: he ran over Mieridlo and KST in the same second, earning the match’s sole explicitly marked Double Kill. At 46:57 another U T V Weap Scavenger Gun elimination of Mieridlo took him to 27 points. Kulomet had been sitting on 29 since his rocket kill on Mieridlo at 45:55. A single point separated victory from another stressful exchange.
At 47:07, Kulomet delivered it, striking Sundavac with the Shock Rifle from 32.2 metres. The final standings read 30–27–27–22. This was hardly a spotless performance: Kulomet suffered 34 deaths and two suicides. But his variety of weapons and ability to score through the critical final phase mattered more than aesthetic perfection. The last hit went straight to the pursuer who had just closed in.
Match moments
- KST drew first blood with a Stinger at 0:28.
- Sundavac sniped KST from a match-record 97.8 metres.
- The 13:00–13:59 interval saw five credited kills.
- KST stopped Sundavac’s seven-kill spree at 29:14.
- KST moved ahead of Kulomet 19–18 at 29:34.
- Sundavac scored the only marked Double Kill with two run-overs at 45:33.
- Kulomet ended the match on 30 with a Shock Rifle shot at 47:07.
The winner was Kulomet, yet KST enjoyed the longest average survival time and Sundavac had the longest killing spree. Mieridlo finished last despite 27 kills and plenty of trouble caused in close combat. The seven lead changes, Kulomet’s 14 revenge kills and the lone marked Double Kill explain why this was no ordinary march to 30. The victory was earned not through the single finest highlight but through the repeated ability to recover momentum. In the end the last Shock Rifle hit was merely the punctuation mark on 47 minutes of effort.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The data records seven changes in the lead. KST overtook Kulomet 19–18 at 29:34, but Kulomet built a decisive margin after the 38th minute and finished first with 30 points.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Five credited kills landed between 13:00 and 13:59, a peak matched by several other minutes in the exported pace series. A 135-second gap after 8:54 shows that the action also had quieter stretches.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST opened with first blood and Kulomet scored heavily in the first half, while Sundavac owned the signature middle-game streak. KST and Sundavac applied pressure late, but Kulomet closed the contest.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Kulomet | 30 | 32 | 34 | 2 | 48% | 0 | 7690 | 6822 | 4 | Flak Cannon | 9 | — | 13,5 | 31 | 47,79 s | ~16 m | 134 | 42 | 47:08 | 1:20 | |
| 2 | B Sundavac | 27 | 28 | 26 | 1 | 52% | 0 | 5883 | 7868 | 7 | Double Kill | U T V Weap Scavenger Gun | 10 | — | 12,4 | 49 | 47,88 s | ~18 m | 85 | 41 | 47:08 | 1:44 |
| 3 | 27 | 27 | 21 | 0 | 56% | 0 | 5547 | 6633 | 7 | Stinger | 13 | 56 | 16,2 | 68 | 49,14 s | ~17 m | 204 | 33 | 47:08 | 2:08 | ||
| 4 | B Mieridlo | 22 | 27 | 41 | 5 | 40% | 0 | 6152 | 8430 | 4 | Flak Cannon | 11 | — | 13,4 | 36 | 52,95 s | ~15 m | 118 | 41 | 47:08 | 1:07 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 44 | 2 819 | 64,1 | 33:28 |
| Stinger | 337 | 4 520 | 13,4 | 31:12 |
| Shock Rifle | 62 | 2 825 | 45,6 | 24:08 |
| Link Gun | 474 | 3 414 | 7,2 | 21:56 |
| Enforcer | 92 | 1 532 | 16,7 | 18:58 |
| Bio Rifle | 59 | 1 592 | 27,0 | 16:32 |
| Flak Cannon | 214 | 4 043 | 18,9 | 13:36 |
| Sniper Rifle | 11 | 728 | 66,2 | 7:48 |
| Impact Hammer | 0 | 0 | — | 2:32 |
| Redeemer | 10 | 648 | 64,8 | 0:56 |
| U T V Weap Scavenger Gun | 56 | 1 680 | 30,0 | 0:00 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
No kill coordinates are provided, so geographic clusters cannot be verified, although many very short-range hits signal close combat. The longest recorded kill was Sundavac’s 97.8-metre Sniper Rifle shot against KST.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.