Match history — match detail
biggest overkill: Mieridlo (134 dmg) · airborne kills: 37 · gutsiest kill: Palic (3 HP)
Match verdict: KST won 30–25 over Sundavac and Mieridlo because his eleven-kill run between 215 and 410 seconds created a lead that lasted. Just 16 deaths and zero suicides protected his points, while Sundavac lost three through self-inflicted deaths.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (30 kills) vs best bot Sundavac (28 kills).
MVP honours go to KST with 30 points and an eleven-kill streak. Mieridlo receives the Multi Kill and seven revenge kills, Sundavac gets six revenges and the streak-breaking hit; sadly, three suicides do not qualify for a trophy.
KST conquers Agony after an eleven-kill killing spree
On Agony, one spectacular shot mattered less than staying alive for the next one.
Six competitors entered DM-Agony3-SE in Normal Deathmatch, all chasing the same target: 30 points. The match lasted 13 minutes and 38 seconds, and every frag mattered because a self-inflicted death also cost a point. KST struck first, but Sundavac and Mieridlo were never willing to leave him an uncontested path. Palic, Kulomet and Uskok played their own disruptive roles, showing that a contender can lose momentum against anyone on the server. The official record credits the game with two lead changes. Those two turns barely capture the relentless stream of smaller reversals, weapon switches and sudden retaliations that made this battle so entertaining.
First blood, then the warning
At eight seconds, KST landed a Shock Combo on Kulomet for first blood. Sundavac replied with Rocket Launcher kills against KST at 23 and 38 seconds, reaching 2:1. Mieridlo joined the fight with the Link Gun and hit Sundavac from an extraordinary 52.7 metres at 47 seconds. The first minute already held a launch, a reversal and a shot long enough to make a sniper check the scoreboard twice.
At 95 seconds, Sundavac accidentally killed himself with the Shock Rifle, dropping from three points to two. KST used the Stinger to climb to four and then five. A Redeemer sequence at 142 seconds included three recorded deaths and another Sundavac suicide. Mieridlo's Flak Cannon kill against KST at 173 seconds tied them at 5:5. This was not a match that intended to end after one brilliant opening.
Eleven kills without dying
The crucial run started at 215 seconds, when KST eliminated Kulomet with the Bio Rifle. Mieridlo, Sundavac, Mieridlo again and Sundavac again followed. Between 215 and 410 seconds KST put together eleven kills without dying, moving his score from six to sixteen and cycling through the Bio Rifle, Redeemer and Rocket Launcher. Remarkably, none of those kills was marked as a multikill. The weapon here was consistency as much as firepower.
At 276 seconds, KST also made the match's longest shot: a Redeemer kill on Sundavac from 56.3 metres. Elsewhere Palic struck Sundavac with the Impact Hammer at 338 seconds, while Mieridlo secured a Link Gun Double Kill at 374 and 376 seconds. Sundavac finally ended KST's run with a Shock Rifle hit at 424 seconds. The scoreboard stood at KST 16, Sundavac nine. A huge advantage, but no invitation to relax.
The chase gets louder
The action accelerated after 450 seconds. Palic earned a Link Gun Double Kill with two victims at precisely that timestamp. Sundavac continued pressing with the Shock Rifle, Shock Combo and Stinger. Uskok produced a Double Kill against KST and Mieridlo at 505 seconds, only for KST to return the favour two seconds later with a 40.2-metre Bio Rifle kill. Every promising run seemed to bring an immediate answer.
The tenth minute was the busiest with 14 kills. At 548 seconds Sundavac closed to 17 while KST held 19, but a Rocket Launcher suicide at 565 seconds cost the chaser another point. KST reached twenty. Mieridlo meanwhile led all six in immediate revenge kills, finishing with seven. Even the quiet stretches were short: the longest gap between logged kills lasted just 25 seconds, from 77 to 102.
The final two Enforcer shots
KST turned to the Stinger as the game entered its last phase, scoring at 607, 619, 641 and 660 seconds before reaching 26 at 682. Sundavac pursued and Mieridlo kept finding targets, but the gap held. KST killed Sundavac with the Enforcer at 744 seconds to reach 28, then stopped scoring for a tense stretch while his opponents continued collecting points.
Sundavac headshot KST with the Sniper Rifle at 789 seconds, the only recorded headshot. Mieridlo then struck three times with the Rocket Launcher from 795 to 801 seconds; the final kill on Palic earned him a Multi Kill and 25 points. Both pursuers now had 25 against KST's 28. In the last ten seconds, however, KST solved the problem directly. He shot Mieridlo with the Enforcer at 808 seconds for 29, then used the same weapon against the same opponent at 818 seconds to finish on 30.
Match moments
- KST drew first blood against Kulomet with a Shock Combo at eight seconds.
- Sundavac led early, but three suicides erased three hard-won points.
- KST compiled an eleven-kill streak, finally stopped by Sundavac at 424 seconds.
- KST hit Sundavac with a Redeemer from a match-record 56.3 metres.
- The tenth minute produced a match-high 14 kills.
- Mieridlo completed a last-gasp Rocket Launcher Multi Kill at 801 seconds.
- Two Enforcer kills against Mieridlo sealed victory for KST.
The final order was KST 30, Sundavac 25 and Mieridlo 25. KST combined 30 kills with only 16 deaths, averaging a match-best 48 seconds per life. Sundavac dealt the most damage and killed 28 opponents, but three suicides converted that effort into 25 points. Mieridlo matched that score after a late Multi Kill, yet also became the victim of the final frag. When Agony demanded an answer, KST had two Enforcer rounds and no need for a dramatic speech.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The record shows two lead changes, with the early running particularly contested. KST's eleven-kill streak between 215 and 410 seconds created the defining gap, and his final two points ended a late scoring drought at 28.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose from five kills in each of the opening two minutes to 14 in minute ten, with 12 in minute nine. The longest dry spell was 25 seconds, between timestamps 77 and 102.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST and Sundavac exchanged the early initiative, while KST dominated the decisive middle stretch. Mieridlo and Sundavac mounted the late push, but KST scored the last two kills.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 16 | 0 | 65% | 0 | 4256 | 3853 | 11 | Bio Rifle | 7 | 56 | 4,8 | 22 | 16,40 s | ~14 m | 52 | 11 | 13:38 | 0:48 | ||
| 2 | B Sundavac | 25 | 28 | 22 | 3 | 56% | 1 | 4528 | 3683 | 6 | Shock Rifle | 10 | — | 3,6 | 11 | 26,13 s | ~12 m | 47 | 25 | 13:38 | 0:35 | |
| 3 | B Mieridlo | 25 | 26 | 27 | 1 | 49% | 0 | 4132 | 3985 | 7 | Multi Kill | Flak Cannon | 6 | — | 3,7 | 5 | 10,51 s | ~10 m | 75 | 19 | 13:38 | 0:29 |
| 4 | B Palic | 13 | 14 | 19 | 1 | 42% | 0 | 2315 | 2690 | 3 | Double Kill | Stinger | 6 | — | 2,2 | 2 | 7,84 s | ~9 m | 60 | 24 | 8:31 | 0:25 |
| 5 | B Kulomet | 11 | 13 | 29 | 2 | 31% | 0 | 2941 | 4246 | 2 | Flak Cannon | 9 | — | 3,7 | 6 | 15,05 s | ~11 m | 69 | 14 | 13:38 | 0:27 | |
| 6 | B Uskok | 9 | 10 | 16 | 1 | 38% | 0 | 1356 | 2357 | 4 | Double Kill | Rocket Launcher | 7 | — | 1,9 | 2 | 23,87 s | ~11 m | 35 | 8 | 7:31 | 0:26 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Enforcer | 200 | 4 000 | 20,0 | 16:12 |
| Stinger | 304 | 4 664 | 15,3 | 12:18 |
| Rocket Launcher | 42 | 2 517 | 59,9 | 9:20 |
| Bio Rifle | 56 | 1 915 | 34,2 | 7:20 |
| Shock Rifle | 40 | 2 235 | 55,9 | 7:04 |
| Flak Cannon | 109 | 2 330 | 21,4 | 4:48 |
| Link Gun | 130 | 830 | 6,4 | 4:08 |
| Sniper Rifle | 4 | 350 | 87,5 | 1:00 |
| Impact Hammer | 4 | 143 | 35,8 | 0:30 |
| Redeemer | 5 | 542 | 108,4 | 0:22 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most engagements were short to medium range: Palic averaged 7.1 metres per kill and KST 16.6. The longest kill was KST's 56.3-metre Redeemer hit on Sundavac; without positional coordinates, exact kill clusters cannot be determined.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.