Match history — match detail
biggest overkill: Jano (98 dmg) · airborne kills: 47 · gutsiest kill: Ironguard (5 HP)
Match verdict: The deciding factors were Jano's late Rocket Launcher pressure and hemeroid's four suicides, which neutralized his superior raw kill count. Jano took the lead after the 14th minute, survived Ironguard's late streak and won 30:29.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (33 kills) vs best bot Ironguard (29 kills).
MVP goes to Jano for the comeback and final point, longest-spree honours to Ironguard for six straight frags, and revenge king to hemeroid with 11 immediate revenge kills. The comedy trophy is also hemeroid's: four suicides made sure nobody relaxed.
Jano steals Devastation with the final rocket shot
hemeroid led for most of the match, but Jano saved his strongest answer for the final three minutes.
DM-1on1-Devastation delivered the kind of Deathmatch where the scoreboard never felt safe. hemeroid drew first blood at 0:08 with a Link Gun kill on Kombo and quickly looked like the player most likely to control the arena. Jano answered with rockets almost immediately and built nearly his entire game around closing distance and forcing explosive fights. Ironguard grew more dangerous as the match went on, while Kombo kept interrupting the leaders at awkward moments. Suicides mattered almost as much as clean frags, and after 1013 seconds the difference between first and second place was a single point. That final point belonged to Jano.
Fast opening and the first fight for the lead
hemeroid opened the scoring after eight seconds by dropping Kombo with the Link Gun. Jano replied nine seconds later with a Rocket Launcher kill on Ironguard, and the early pattern was set. At 0:38 hemeroid reached three points with a Double Kill, but his own rocket suicide at 1:20 erased one of them. Jano punished the mistake and at 1:29 moved into a solo 4:3 lead after killing Kombo.
The advantage did not last. hemeroid mixed rockets with the Bio Rifle, tied Jano at 7:7 at 2:50 by killing him, then took the lead back twelve seconds later with another frag on Kombo. Ironguard was already switching between Shock Rifle, Sniper Rifle and Stinger, while Kombo looked for opportunistic points. Even when Jano and hemeroid were the headline duel, every third-player encounter could tilt the table within seconds.
hemeroid breaks away and Jano falls ten behind
The middle phase belonged to hemeroid. Between roughly the fourth and seventh minutes he scored steadily, with the Bio Rifle doing much of the work. At 6:33 he completed another Double Kill, taking Jano and then Ironguard in quick succession to reach 18 points while Jano sat on only eight. A ten-point gap in a race to 30 looked close to decisive.
Yet hemeroid kept giving points back through self-inflicted damage. He finished with four suicides, each one shaving away part of the advantage he had earned. Jano had one rocket suicide of his own, but his plan stayed brutally simple: get close and make the Rocket Launcher decide the exchange. At 10:20 and 10:22 he killed hemeroid and Kombo for a Double Kill, reaching 15, then added another frag on hemeroid nine seconds later. The comfortable lead was no longer comfortable.
The rocket comeback and late-match chaos
Jano kept cutting the deficit with short-range rocket fights. By 12:12 he had 20 points, six seconds later 21, and he was finally forcing hemeroid to defend the lead instead of simply extending it. Kombo slowed him with two quick kills at 12:19 and 12:31, while hemeroid continued to score with the Bio Rifle and still led 24:22 at 13:13. Then the match tightened sharply: Jano killed Kombo and Ironguard, hemeroid later killed Ironguard, but a Bio Rifle suicide at 13:53 dropped hemeroid back to 24.
Ten seconds later Jano rocketed Ironguard to move ahead 25:24. It was the third and final lead change. The danger was not over, because Ironguard suddenly exploded into the best streak of the match, six consecutive kills from 15:06 to 16:22. He reached 25 and threatened to turn a two-man finish into a three-way crisis. Jano, however, kept finding just enough points to stay in front.
29:29 within reach, then one last rocket
The final minutes became a sprint. Jano reached 28 at 15:06, but Ironguard stopped him twice and Kombo also landed a kill. hemeroid stayed within touching distance on 26. Ironguard's six-frag run was finally ended by hemeroid at 16:22 with the Bio Rifle, and at 16:36 hemeroid hit Ironguard again from 41.1 metres, the longest kill of the match.
At 16:45 hemeroid killed Kombo and tied Jano at 29:29. After more than sixteen minutes, everything came down to the next point. Seven seconds later Jano found Kombo and finished the match with the Rocket Launcher at 16:52. It was his 28th rocket kill and his 30th scoreboard point. hemeroid actually finished with more kills overall, 33 to 31, and far fewer deaths, 24 to 32, but four suicides changed the arithmetic. Jano survived his own mistakes, controlled the final phase better and reached the target first.
Match moments
- hemeroid drew first blood at 0:08 with the Link Gun against Kombo.
- Jano first took a solo lead at 1:29 after a Rocket Launcher kill on Kombo.
- hemeroid stretched the middle-game gap to 18:8 and looked in full control.
- Jano launched the comeback with a Double Kill at 10:22 and began erasing a ten-point deficit.
- hemeroid's Bio Rifle suicide at 13:53 opened the door to the final lead change.
- Ironguard produced the match's longest streak with six consecutive frags from 15:06 to 16:22.
- hemeroid landed the longest kill, 41.1 metres with the Bio Rifle on Ironguard at 16:36.
- Jano ended the match at 16:52 with a Rocket Launcher kill on Kombo for 30:29.
The final table is wonderfully deceptive. hemeroid had 33 kills to Jano's 31 and died only 24 times, while Jano died 32 times. The missing piece is the suicide column: hemeroid lost four points to his own weapons, Jano only one. Jano also turned the Rocket Launcher into an entire game plan, scoring 28 of his 31 kills with it. Ironguard owned both headshots and the longest spree, and Kombo repeatedly disrupted the leaders. Devastation did not reward the prettiest efficiency line. It rewarded the player who secured the last clean point, and Jano did exactly that.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
hemeroid led for most of the match and built a 10-point cushion at 18:8. Jano erased it gradually, took the lead for good after the 14th minute and won 30:29; the match had three lead changes in total.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 15th minute was the busiest with 10 kills, while several other minutes produced only four or five. The longest quiet spell lasted 36 seconds after 9:23, so even the slower stretches never became a true lull.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid controlled the opening and most of the middle game. Jano owned the closing quarter on the scoreboard, while Ironguard stormed into the finish with the longest spree of the match.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 32 | 1 | 49% | 0 | 5217 | 5634 | 4 | Double Kill | Rocket Launcher | 11 | 31 | 6,5 | 21 | 18,10 s | ~9 m | 44 | 12 | 16:53 | 0:30 | |
| 2 | 29 | 33 | 24 | 4 | 58% | 0 | 4455 | 4601 | 5 | Double Kill | Bio Rifle | 7 | 35 | 6,4 | 23 | 14,71 s | ~12 m | 61 | 13 | 16:53 | 0:40 | |
| 3 | B Ironguard | 25 | 29 | 32 | 4 | 48% | 2 | 5242 | 5368 | 6 | Double Kill | Stinger | 13 | — | 4,8 | 6 | 16,51 s | ~13 m | 159 | 34 | 16:53 | 0:30 |
| 4 | B Kombo | 15 | 16 | 31 | 1 | 34% | 0 | 3584 | 4810 | 3 | Flak Cannon | 8 | — | 4,9 | 10 | 25,59 s | ~12 m | 125 | 36 | 16:53 | 0:31 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 132 | 6 834 | 51,8 | 19:28 |
| Enforcer | 69 | 1 380 | 20,0 | 9:56 |
| Bio Rifle | 86 | 2 667 | 31,0 | 9:32 |
| Link Gun | 229 | 1 720 | 7,5 | 8:10 |
| Sniper Rifle | 27 | 2 030 | 75,2 | 7:36 |
| Stinger | 110 | 1 732 | 15,7 | 5:26 |
| Shock Rifle | 14 | 669 | 47,8 | 4:14 |
| Flak Cannon | 67 | 1 464 | 21,9 | 2:08 |
| Impact Hammer | 0 | 0 | — | 0:12 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were close-range, reflected by Jano's average kill distance of just 6.8 metres. The outlier was hemeroid's 41.1-metre Bio Rifle kill on Ironguard at 16:36.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.