Match history — match detail
biggest overkill: KST (159 dmg) · airborne kills: 26 · gutsiest kill: Krallbait (3 HP)
Match verdict: The decisive phase ran from 377 to 497 seconds, when KST built an eight-kill spree and turned a tight contest into a durable lead. His broad arsenal, including nine Bio Rifle kills and five Redeemer scores, let him survive the late pressure; KST beat Krallbait 30:25.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (31 kills) vs best bot Krallbait (27 kills).
MVP goes to KST for the 30:25 win and the eight-kill spree; Krallbait takes longest shot at 49.2 metres and also the revenge crown with seven immediate paybacks. Uskok collected three Double Kills, but the last and loudest Double Kill belonged to KST's Redeemer.
KST survives Agony and seals 30 with a Redeemer blast
Four lead changes, an eight-kill spree and a final-second Redeemer double turned Agony into a compact lesson in chaos.
DM-Agony3-SE did not begin with cautious probing; it opened with immediate trading. Krallbait drew first blood after only 5 seconds, dropping Nabeh with the Flak Cannon from four metres. KST answered at 24 seconds with a rocket into Krallbait and, eleven seconds later, launched another into Nabeh to become the first sole leader. That was only the opening of a match featuring four lead changes, suicides, revenge kills, several Double Kills and steadily increasing fire. KST eventually won 30:25, but the road to the thirty-point goal was far more twisted than the five-point final margin suggests.
Krallbait fires first, KST answers faster
Krallbait's first blood at 5 seconds opened the scoring, but KST used rockets to move ahead 2:1 by 35 seconds. The opening minutes did not belong only to those two. Nabeh built momentum through Uskok and KST, then at 186 seconds hit Uskok with the Stinger for his fifth point and briefly became the sole leader ahead of four-point KST and Krallbait. In that same second, however, Krallbait tagged KST with the Shock Rifle and joined Nabeh on five.
Fifteen seconds later Krallbait rocketed Deckrat and took a 6:5 lead. He pushed on to eight points, then complicated his own run with a Rocket Launcher suicide at 218 seconds. KST stayed within range using the Bio Rifle and Redeemer. At 253 seconds he struck Krallbait with a Redeemer from 28.4 metres, and Uskok immediately followed by producing the first Double Kill of the match. The scores stayed compressed and none of the front-runners had room to relax.
KST's suicide slows the comeback, not the pressure
At 277 seconds KST tied Krallbait on eight, and at 301 seconds his Link Gun kill on Deckrat made it 9:8. Five seconds later came a bizarre brake: KST killed himself with the Shock Rifle and fell back to eight. The match then entered its longest quiet spell, 43 seconds without a kill between the event at 301 seconds and the next score at 344. When action resumed, KST's Bio Rifle put him back on nine and his pressure only grew from there.
From 377 to 497 seconds KST assembled the longest spree of the match: eight kills without dying. He hit Uskok with the Enforcer, Deckrat with the Stinger, then kept adding kills with the Bio Rifle, Redeemer and Flak Cannon. The Bio Rifle became his signature weapon, producing nine of his kills. Nabeh finally ended the spree at 497 seconds with the Stinger, when KST led 17:12. Nabeh stopped the train, but by then the lead belonged firmly to KST.
Krallbait hangs on as Agony catches fire
KST's spree did not turn the rest of the game into a cruise. Uskok added a Double Kill at 519 seconds, Krallbait tied Nabeh on twelve at 547, while KST simultaneously moved to nineteen. With KST on 21, the longest successful shot of the match arrived at 630 seconds: Krallbait hit him with the Bio Rifle from 49.2 metres. In the same second Uskok killed Deckrat, then one second later completed a Link Gun Double Kill on Krallbait.
The overall pace was climbing sharply. The precomputed kills per minute rose from 4, 4 and 6 early on to later totals of 11, 12, 13 and 12, before the thirteenth minute exploded for a match-high 19 kills. The Stinger was the deadliest weapon overall with 22 kills, ahead of the Flak Cannon and Link Gun on 18 each and the Rocket Launcher on 17. Nobody recorded a headshot. Agony was being decided not by one precision rifle, but by constant movement through close and medium range and the ability to survive the next contact.
Final minute: everyone shoots, KST shuts the door
From 693 seconds onward KST stepped through scores of 23, 24, 25 and then 26 at 725 seconds. Krallbait answered, and at 773 seconds his Flak Cannon kill on Zabijak completed a Double Kill that took him to 23. Nabeh kept collecting rocket kills, Deckrat punished Krallbait, and Strafan managed a Double Kill during his shorter appearance. The finish was as crowded as the record thirteenth minute suggests: kills came one or two seconds apart and the standings beneath KST kept reshuffling.
At 811 seconds KST used the Bio Rifle to drop Uskok and reach 28. Krallbait still climbed to 25 with a Link Gun kill on Deckrat at 825, but he got no closer. At 838 seconds came a finish signed in nuclear-sized letters: KST first hit Deckrat with the Redeemer from 27.9 metres for point 29, then in the same second caught Zabijak from 46.8 metres. The second blast counted as a Double Kill and the thirtieth point. The match ended 30:25.
Match moments
- Krallbait drew first blood at 5 seconds with the Flak Cannon against Nabeh.
- Nabeh briefly became sole leader at 186 seconds, but Krallbait tied him again in the very same second.
- After taking a 9:8 lead, KST committed a Shock Rifle suicide at 306 seconds and returned the top score to a tie.
- KST produced the longest spree of the match: eight kills from 377 to 497 seconds, ended by Nabeh.
- Krallbait recorded the longest kill, a 49.2-metre Bio Rifle hit on KST at 630 seconds.
- The thirteenth minute delivered an extraordinary 19 kills, the busiest minute of the match.
- KST closed the duel at 838 seconds with two Redeemer hits; the second completed a Double Kill and the final 30:25.
The scoreboard froze at KST 30, Krallbait 25 and Nabeh 19, but Agony's story was bigger than the order. KST owned the longest spree, collected the most items and used the Redeemer perfectly at the end; Krallbait remained in touch with seven immediate revenge kills, while Nabeh was, paradoxically, the player who killed KST most often. The match began with first blood after five seconds and ended with a double explosion after 838. On a map called Agony, that was less a metaphor than an accurate job description.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart shows four lead changes: Krallbait opened, KST replaced him, Nabeh briefly took over, and Krallbait led again. KST returned to first at 301 seconds; his suicide at 306 created a tie, but nobody else took sole possession of the lead afterward. The decisive gap came during his eight-kill spree from 377 to 497 seconds.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose through almost the whole match: the opening minutes had 4, 4 and 6 kills, while later minute totals reached 11, 12, 13 and 12. The peak was minute 13 with 19 kills; the longest quiet spell lasted 43 seconds after the event at 301 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Krallbait opened the action, KST controlled the middle with his eight-kill spree, and the finish became a full-field shootout. KST still kept the cleanest route to the goal in the final seconds.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 20 | 1 | 61% | 0 | 4527 | 4245 | 8 | Double Kill | Bio Rifle | 6 | 52 | 5,2 | 22 | 17,67 s | ~12 m | 50 | 7 | 13:59 | 0:39 | |
| 2 | B Krallbait | 25 | 27 | 22 | 2 | 55% | 0 | 4036 | 4379 | 4 | Double Kill | Rocket Launcher | 5 | — | 4,1 | 14 | 18,23 s | ~12 m | 59 | 29 | 13:59 | 0:36 |
| 3 | B Nabeh | 19 | 19 | 22 | 0 | 46% | 0 | 4322 | 3697 | 5 | Rocket Launcher | 15 | — | 4,1 | 9 | 22,58 s | ~13 m | 58 | 24 | 13:59 | 0:36 | |
| 4 | B Deckrat | 16 | 17 | 25 | 1 | 40% | 0 | 2571 | 3904 | 4 | Link Gun | 3 | — | 3,4 | 5 | 15,73 s | ~11 m | 58 | 23 | 11:42 | 0:27 | |
| 5 | B Zabijak | 14 | 14 | 14 | 0 | 50% | 0 | 2296 | 2011 | 3 | Double Kill | Link Gun | 8 | — | 1,8 | 1 | 25,79 s | ~9 m | 67 | 25 | 6:23 | 0:25 |
| 6 | B Uskok | 14 | 14 | 23 | 0 | 38% | 0 | 2865 | 3298 | 5 | Double Kill | Stinger | 7 | — | 4,1 | 2 | 5,84 s | ~12 m | 42 | 15 | 13:59 | 0:34 |
| 7 | B Strafan | 7 | 7 | 7 | 0 | 50% | 0 | 976 | 1003 | 3 | Double Kill | Flak Cannon | 2 | — | 1,3 | 1 | 14,77 s | ~8 m | 16 | 4 | 3:56 | 0:29 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Enforcer | 155 | 3 100 | 20,0 | 17:30 |
| Rocket Launcher | 54 | 2 810 | 52,0 | 13:06 |
| Bio Rifle | 81 | 2 457 | 30,3 | 11:56 |
| Stinger | 200 | 3 760 | 18,8 | 9:44 |
| Link Gun | 302 | 2 231 | 7,4 | 9:20 |
| Shock Rifle | 47 | 2 833 | 60,3 | 7:12 |
| Flak Cannon | 135 | 2 802 | 20,8 | 7:04 |
| Sniper Rifle | 5 | 350 | 70,0 | 1:28 |
| Redeemer | 12 | 1 141 | 95,1 | 0:20 |
| Impact Hammer | 1 | 107 | 107,0 | 0:18 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average kill distances ranged roughly from 10.2 to 13.8 metres, so most fighting was close to medium range. The exception was Krallbait's 49.2-metre Bio Rifle hit on KST at 630 seconds, the longest kill of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.