Match history — match detail
biggest overkill: KST (103 dmg) · airborne kills: 34 · gutsiest kill: KST (1 HP)
Match verdict: KST won because he survived the middle phase through a nine-kill spree and then accelerated in the 18th minute with a run of Bio Rifle frags. Zabijak held a major edge at 27, but KST erased it and won 30:29 by converting late openings more efficiently.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (33 kills) vs best bot Zabijak (32 kills).
MVP goes to KST for the 30:29 win, a nine-kill spree, 15 revenge kills and the deciding final frag. Zabijak takes first-blood and Flak honours, Rikoset the strongest opening, and Liandrik the award for refusing to leave the action despite 42 deaths.
KST steals Agony in the final seconds, wins 30:29!
Six lead changes, a nine-kill spree and a finish decided only by the final frag.
DM-Agony3-SE delivered no quiet frag collection, but more than twenty-two minutes of constant pressure at the top. Zabijak opened the score after 19 seconds with a Flak Cannon kill on Liandrik, only for KST to answer two seconds later with a Stinger frag on Rikoset. From there the order kept breaking apart: the lead changed six times and every member of the quartet had a phase in which he disrupted the others. KST did not win cleanly, either. He committed three suicides and still trailed deep into the match. The difference came from a long unbeaten run, precise Bio Rifle work and a closing stretch in which he converted pressure into the one final point he needed.
Rikoset takes the early lead as Zabijak stalls
First blood belonged to Zabijak: at 0:19 he hit Liandrik with the Flak Cannon from close range. KST immediately opened his own account against Rikoset, but the start was chaotic because of suicides. Liandrik blew himself up with the Rocket Launcher at 73 seconds, Zabijak did the same at 79, and KST later gave a point back as well. The opening minutes therefore belonged mostly to Rikoset. With Stinger and Flak Cannon kills he reached five points while Zabijak, hurt by his own mistakes, sat on only one.
Liandrik produced the first Double Kill of the match: at 142 seconds he dropped KST with the Rocket Launcher and two seconds later hit Zabijak with the Flak Cannon. Rikoset kept the pace and had six points at 204 seconds. KST remained within reach, but close-range fights dominated and the Flak Cannon was already the main currency of the corridors, while Rikoset also used the Stinger effectively.
KST launches a nine-kill spree
KST's turning point began at 326 seconds. A Bio Rifle shot removed Zabijak from 35.7 metres and nine seconds later the same weapon struck again. From that moment KST did not die until 715 seconds. He collected nine kills in a row, the longest spree of the match. It also contained the longest frag of the night: at 537 seconds his Redeemer hit Liandrik from 57.8 metres. KST's average kill distance was 18.1 metres, clearly the highest of the four players.
The match then went quiet for a moment. After Zabijak scored at 604 seconds, nobody found a kill for 46 seconds, the longest pause of the duel. KST ended it at 650 with a Bio Rifle kill on Rikoset, then added more Bio Rifle frags at 672 and 691 to reach 12. Zabijak finally stopped the nine-kill spree at 715, ironically with the Bio Rifle. By then KST had returned to the fight for the lead and had established the weapon that would later drive his comeback.
Zabijak breaks away, KST answers with a Multi Kill
The middle stretch belonged to Zabijak. Starting at 715 seconds, a surge with the Flak Cannon and Rocket Launcher carried him through Rikoset, KST and Liandrik and up to 20 points by 847 seconds. At 777 he also completed a quick pair of frags with a Double Kill on Liandrik. KST, meanwhile, lost ground after a Bio Rifle suicide and an unfortunate Redeemer exchange. Zabijak later reached 27 while KST was still on 20.
Then came the 18th minute, the busiest of the match with ten kills, and the comeback door opened. At 1006, 1009 and 1012, KST hit Zabijak, Rikoset and Liandrik in sequence, all with the Bio Rifle, the third kill completing a Multi Kill. A few moments later he added a Double Kill with the Stinger. Zabijak still led, but the margin was shrinking. KST also accumulated 15 revenge kills, most in the match, and suddenly the finish was open again.
The final 70 seconds: point for point to 30
After the clock passed 20 minutes, Zabijak had 27 points, KST 26, and Rikoset was still pressing. Rikoset tied KST on 26 at 1258 seconds, then lost a point two seconds later to a Shock Rifle suicide. KST removed Liandrik with a Shock Combo at 1272 to reach 27. Then came the wild exchange at 1279: Zabijak killed KST with the Flak Cannon, and KST immediately answered with the Shock Rifle, leaving both on 28.
Rikoset then caught KST with the Link Gun. Zabijak followed at 1291 with a 34.3-metre Shock Rifle kill on KST and led 29:28. Seven seconds later Rikoset interrupted him with the Link Gun, and KST used the opening: at 1306 he killed Rikoset with the Stinger to make it 29:29. Liandrik still managed to kill both Zabijak and KST, delaying the decision to the absolute end. At 1328 seconds KST found Liandrik with the Enforcer from 10.3 metres. The score jumped to 30 and the match ended: Zabijak 29, Rikoset 27, Liandrik 23.
Match moments
- Zabijak claimed first blood after 19 seconds with a Flak Cannon kill on Liandrik.
- KST produced the longest spree: nine kills without dying between 326 and 715 seconds.
- KST hit Liandrik with the Redeemer from 57.8 metres, the longest kill of the match.
- The busiest 18th minute produced ten kills and launched KST's return to the front.
- From 1006 to 1012, KST scored three Bio Rifle kills and completed a Multi Kill.
- At 1279 seconds Zabijak and KST traded kills and both reached 28 points.
- At 29:29, KST decided the match at 1328 with an Enforcer kill on Liandrik.
The final line of 30:29, 27 and 23 looks more like a sprint than a 1329-second match. KST did not reach the win through one miracle moment. He first survived the longest deathless run, then recovered from Zabijak's breakaway through the Bio Rifle, and finally handled a nervous closing stretch in which every duel shifted the table. Zabijak had first blood and reached 29 with the goal in sight, but the final frag belonged to KST. Agony ended exactly as a tight deathmatch should: by one point and one last Enforcer shot.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph must look like a zipper: the lead changed six times, from Rikoset's early edge to Zabijak's late breakaway. The decision came only after KST made it 29:29 at 1306 seconds and scored the final point at 1328.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 18th minute was the busiest with ten kills, and the 22nd still produced nine. The longest lull came after 604 seconds, when nobody scored for 46 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Rikoset was strongest in the opening third, while Zabijak controlled much of the middle and late phases. KST, however, owned the decisive finish and climbed from 20 to the winning 30.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 28 | 3 | 54% | 0 | 4790 | 6569 | 9 | Multi Kill | Bio Rifle | 5 | 45 | 8,5 | 36 | 17,34 s | ~15 m | 66 | 14 | 22:09 | 0:45 | |
| 2 | B Zabijak | 29 | 32 | 30 | 3 | 52% | 0 | 5490 | 5536 | 8 | Double Kill | Flak Cannon | 13 | — | 7,0 | 20 | 24,71 s | ~10 m | 103 | 10 | 22:09 | 0:42 |
| 3 | B Rikoset | 27 | 28 | 31 | 1 | 47% | 0 | 5307 | 5115 | 3 | Flak Cannon | 9 | — | 6,7 | 7 | 22,04 s | ~11 m | 133 | 47 | 22:09 | 0:41 | |
| 4 | B Liandrik | 23 | 27 | 42 | 4 | 39% | 0 | 6114 | 6420 | 4 | Double Kill | Flak Cannon | 11 | — | 6,4 | 10 | 12,68 s | ~11 m | 112 | 43 | 22:09 | 0:30 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Enforcer | 107 | 2 140 | 20,0 | 16:08 |
| Bio Rifle | 83 | 2 793 | 33,7 | 15:14 |
| Rocket Launcher | 60 | 3 486 | 58,1 | 14:14 |
| Shock Rifle | 53 | 2 675 | 50,5 | 12:14 |
| Stinger | 240 | 3 768 | 15,7 | 12:06 |
| Flak Cannon | 205 | 4 581 | 22,3 | 9:38 |
| Link Gun | 201 | 1 323 | 6,6 | 5:46 |
| Redeemer | 9 | 903 | 100,3 | 0:44 |
| Sniper Rifle | 0 | 0 | — | 0:42 |
| Impact Hammer | 1 | 30 | 30,0 | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The fight was mostly close-contact, but KST stood out with an average kill distance of 18.1 metres. His 57.8-metre Redeemer hit on Liandrik was the only kill beyond 50 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.