Match history — match detail
biggest overkill: hemeroid (91 dmg) · airborne kills: 33 · gutsiest kill: Deemer (2 HP)
Match verdict: Jano beat hemeroid 30–23 because he scored repeatedly after second 649 and added six eliminations from second 714 without an adequate reply. hemeroid’s six-kill streak secured a temporary lead, but his output fell away in the decisive phase, and a suicide at second 719 increased the gap.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (31 kills) vs best bot Bourak (24 kills).
Jano earns MVP honors for 30 points and his closing surge; hemeroid owns the longest streak at six kills. Bourak gets both the headshot and long-range prizes, while revenge kills ended in a three-way tie: Jano, hemeroid and Bourak on ten each, Deemer on seven.
Jano conquers Korumi after ten wild lead changes at last
Korumi offered everyone a shot at glory, but Jano collected the final bill.
The Normal Deathmatch played on DM-1on1-Korumi on October 27, 2026 became a 751-second argument settled only at the finish. Jano, hemeroid, Bourak and Deemer traded eliminations so freely that the lead changed ten times. The final table, 30–23–20–18, makes the contest look simpler than it was: for long stretches, nobody could tell whether skill, momentum or merely a better-timed rocket would win out. There were 98 kills against opponents and another seven unfortunate self-inflicted deaths. Korumi clearly did not order a quiet evening. It demanded accuracy, composure and, occasionally, enough common sense not to stand inside your own explosion.
Deemer draws first blood; Bourak discovers the flak
Deemer got First Blood after only seven seconds, hitting Jano with a Flak Cannon from 2.6 meters. At 18 seconds he struck Jano again, this time with a Sniper Rifle, reaching 2–0. Jano answered by rocketing Bourak at 26 seconds, but the early spotlight shifted to Bourak. Four eliminations brought him to four points by second 70, with his Flak Cannon accounting for attacks on both Deemer and hemeroid.
Then came a lesson in projectile safety. Bourak lost one point to his own Rocket Launcher at second 81 and another to his Bio Rifle at second 90; four points had suddenly become two. Deemer returned to contention, hemeroid started accelerating with rockets, and Jano was still searching for a steady rhythm. The first two minutes were less a coronation than a round of musical chairs, except the chairs occasionally exploded.
hemeroid climbs while Jano refuses to disappear
From second 105 to second 194, hemeroid eliminated Bourak, Deemer and Jano, moving to seven points while Jano held just four. Rockets supplied much of that pressure: hemeroid would eventually score 15 Rocket Launcher kills. Jano countered with Flak Cannon eliminations of Deemer at 201 seconds and hemeroid at 203, earning the first of his three Double Kills. His comeback was visible, but not yet secure.
hemeroid struck Jano at second 213 and then forfeited a point by blowing himself up with a rocket at 221. At second 284 he drew level with Deemer on nine points, and by second 321 he stood on eleven. Jano, meanwhile, damaged his own prospects with a Rocket Launcher suicide at second 333, remaining on nine. Each attempted breakaway met a reply, a misfire or both. Following the score chart required rather more arithmetic than most spectators had planned.
Rockets shift the race; one perfect headshot
At second 377, Jano delivered his clearest statement yet. He rocketed hemeroid and Deemer in the same second, recorded a Double Kill and reached twelve points. Ten seconds later Bourak fell too: Jano now led hemeroid 13–11. Bourak, however, was no background character. At second 419 he headshot Jano with the Sniper Rifle, the match's only headshot, and at 421 completed a Double Kill on hemeroid. His sudden change of weapon briefly brought the contest a new accent.
Jano answered with a trio of Flak Cannon kills at seconds 433, 438 and 445, removing hemeroid, Deemer and Bourak in order and reaching sixteen points. But none of the pursuers had quit. Bourak added kills with the Link Gun, and ten overall lead changes reflected repeated surges rather than any single accidental swing. Every time the scoreboard seemed ready to settle, another player found the trigger.
Six in a row for hemeroid, then the interruption
The match's longest killing spree belonged to hemeroid. Starting at second 458, he scored six unanswered kills against a mix of Jano, Bourak and Deemer, with the sixth coming at second 549. Jano finally stopped that spree with a rocket at 563, although hemeroid struck Jano back one second later. By second 620 hemeroid had 23 points to Jano's 21. If trophies were handed out midway through the fight, this would have been a dangerous moment to do so.
Bourak contributed his own fireworks. At second 570 his Shock Combo eliminated hemeroid; at 612 he used the Stinger to dispatch both hemeroid and Jano for a Double Kill. At 623 he achieved the longest hit of the game, using a Bio Rifle to eliminate Deemer at 47.2 meters. There was even a lull: the 32 seconds from 483 to 515 held no kill at all. Once that pause ended, the tempo only grew more frantic.
The last assault rewrites the standings
Jano removed Bourak and Deemer with the Flak Cannon at seconds 649 and 653 to reach 23 points. hemeroid still managed a twenty-fourth point at 662 by eliminating Bourak and remained ahead. Jano tied the score at 24–24 on second 681, then launched the decisive run from second 714: Deemer, Bourak, Bourak again, Deemer, Bourak and finally Deemer. The shot at 728 formed another Double Kill; for Jano, this was no longer a rally but an execution of the finish.
hemeroid lost a point with a Bio Rifle suicide at second 719 and finished on 23. At second 733 Jano made it 29; exactly at second 751 he ended the contest by rocketing Deemer from 7.7 meters. The 30-point target had been reached. Jano finished on 30, hemeroid on 23, Bourak on 20 and Deemer on 18. Ten changes at the top, one player still standing at the top of the result.
Match moments
- Deemer took First Blood against Jano with a Flak Cannon at second seven.
- Bourak reached four points early before two self-inflicted deaths dragged him back to two.
- Jano rocketed hemeroid and Deemer for a Double Kill at second 377.
- Bourak scored the match’s only headshot with a Sniper Rifle at second 419.
- hemeroid produced a six-kill streak that Jano ended at second 563.
- Jano scored six opponent kills between seconds 714 and 751 to close the match.
Jano's victory came from 31 eliminations offset by one suicide, leaving 30 points. hemeroid earned 25 kills but lost two points to his own weapons, finishing at 23 despite the longest spree and longest average life of 35 seconds. Bourak registered 24 kills, four suicides, the lone headshot and the greatest shot distance. Deemer contributed eighteen points and twelve assists. Average kill ranges stretched from Deemer's 10.3 meters to hemeroid's 14.4. The numbers underline a familiar Deathmatch truth: a superb streak does not guarantee a trophy if someone else owns the final minute. Jano turned that closing stretch into his strongest claim of the night. Average lives were Jano 26, hemeroid 35, Bourak 23 and Deemer 26 seconds; their average kill ranges were 11.4, 14.4, 12.8 and 10.3 meters, respectively.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Ten lead changes kept the score graph unsettled until very late. hemeroid led Jano 23–21 at second 620, but Jano tied it 24–24 at second 681 and broke away decisively from second 714.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The minute-by-minute kill totals were 7, 8, 5, 8, 8, 6, 9, 9, 4, 10, 11, 8 and 5, peaking at 11 in minute eleven. The longest dry spell lasted 32 seconds, from second 483 to 515, just before another burst of action.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Deemer and Bourak seized the opening, while hemeroid imposed himself through the middle phases. Jano owned the closing seconds and the final score.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 27 | 1 | 53% | 0 | 4083 | 5127 | 4 | Double Kill | Rocket Launcher | 5 | 30 | 4,3 | 23 | 18,93 s | ~12 m | 26 | 12 | 12:31 | 0:26 | |
| 2 | 23 | 25 | 20 | 2 | 56% | 0 | 4049 | 3003 | 6 | Rocket Launcher | 8 | 35 | 4,5 | 16 | 14,00 s | ~14 m | 51 | 14 | 12:31 | 0:35 | ||
| 3 | B Bourak | 20 | 24 | 31 | 4 | 44% | 1 | 3618 | 4416 | 4 | Double Kill | Flak Cannon | 7 | — | 3,2 | 3 | 15,46 s | ~11 m | 121 | 25 | 12:31 | 0:23 |
| 4 | B Deemer | 18 | 18 | 27 | 0 | 40% | 0 | 3013 | 4220 | 2 | Flak Cannon | 12 | — | 3,1 | 7 | 10,04 s | ~11 m | 133 | 34 | 12:31 | 0:26 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 120 | 6 525 | 54,4 | 19:22 |
| Flak Cannon | 137 | 3 523 | 25,7 | 8:20 |
| Link Gun | 214 | 1 488 | 7,0 | 6:56 |
| Bio Rifle | 40 | 988 | 24,7 | 3:50 |
| Enforcer | 24 | 480 | 20,0 | 3:38 |
| Stinger | 59 | 970 | 16,4 | 2:28 |
| Shock Rifle | 4 | 368 | 92,0 | 1:56 |
| Sniper Rifle | 5 | 420 | 84,0 | 1:48 |
| Impact Hammer | 0 | 0 | — | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without kill coordinates the exact map hotspots cannot be identified, but the measured ranges show frequent close- and mid-range encounters. Bourak landed the longest elimination, a 47.2-meter Bio Rifle shot against Deemer at second 623.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.