Match history — match detail
biggest overkill: Thor@x (113 dmg) · airborne kills: 9 · gutsiest kill: Fragan (1 HP)
Match verdict: The deciding phase ran from 2:13 to 3:45, when Thor@x stacked ten kills without dying and created an unreachable gap. Shock Combo was the key factor, and Thor@x won 30:5 over Fragan without a single lead change.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Thor@x (30 kills) vs best bot Fragan (6 kills).
MVP is unquestionable: Thor@x finished with 30 kills, a ten-kill spree, nine revenge kills and four Double Kills. Fragan gets the prize for ending the longest spree — plus a tiny fine for blowing himself up with the Rocket Launcher three seconds later.
Thor@x ruled Sentinel: Shock Combo showed no mercy
Sentinel turned into a shooting gallery, and Thor@x kept his finger on the trigger almost all night.
DM-Sentinel did not produce a battle for the lead; it showed Deathmatch when one player finds the rhythm first and never gives it back. Thor@x opened the scoring after ten seconds with a Flak Cannon kill on Vybusnina, claiming first blood. From that moment he stayed in front for 292 seconds, with zero lead changes. Vybusnina, Fragan and Krallbait managed to send him to respawn, but scoreboard never came close to suspense. Instead of a race for the lead, the match became a chase after Thor@x, who built the road to thirty with Shock Combo kills.
First strike, instant control
At 0:10 Thor@x found Vybusnina at just 5.8 metres and the Flak Cannon delivered the opening point. Ten seconds later a Shock Combo made it 2:0. Vybusnina answered at 0:30 with the Sniper Rifle, but Thor@x repaid him seven seconds later with the same weapon. By 1:30 he had also scored on Fragan and added three more kills on Vybusnina, alternating between the Sniper Rifle and Shock Combo. His personal score was already 7 while Vybusnina sat on 1, and the direction of the match was becoming obvious.
Fragan interrupted the leader at 1:39 with the Link Gun, then removed Krallbait with the Stinger, one of the rare stretches when attention moved away from Thor@x. It lasted nine seconds. At 1:48 Thor@x answered with a Shock Combo on Fragan, then took Krallbait and at 1:58 produced the first Double Kill of the match against Fragan. He survived that exchange on only two health. Krallbait did catch him at 2:01 with the Link Gun, but the lead was never threatened; it merely proved that even the runaway leader could be stopped for a moment.
Ten kills that broke the match open
From 2:13 came the sequence that turned a dominant performance into an exhibition. Thor@x hit Fragan with the Rocket Launcher, added Vybusnina three seconds later for another Double Kill, then kept going after a brief Fragan intervention against Krallbait. A Shock Rifle kill on Fragan, a Shock Combo on Vybusnina and a Stinger kill on Fragan followed. Vybusnina still earned his second point against Krallbait at 2:48, and then came 22 seconds without a kill — the longest quiet spell of the match. The silence ended in predictable fashion when Thor@x removed Krallbait with a Shock Combo at 3:10.
The spree that had begun at 2:13 stretched to ten kills. Fragan, Vybusnina and Krallbait rotated through the victim list, while Thor@x used Shock Combo, Shock Rifle, Rocket Launcher, Stinger, Sniper Rifle and Bio Rifle. By 3:40 he had reached 20 points. Fragan finally ended the ten-kill run at 3:45 with the Flak Cannon, his second kill on Thor@x and arguably his most valuable moment of the match. Three seconds later, however, Fragan killed himself with the Rocket Launcher and dropped from six points back to five. Any thought of a chase had just received a rather unhelpful scoreboard correction.
The fifth minute became a sprint to thirty
The finish was no longer about who would win, only how quickly the target would arrive. Thor@x removed Palba with the Stinger at 3:52 and returned to his favourite combination. A Shock Combo on Vybusnina at 4:00 and another on Krallbait one second later produced another Double Kill. At 4:06 came the longest kill of the match: Thor@x hit Palba with a Shock Combo from 42.9 metres. That stayed below the 50-metre sniper-distance threshold defined in the data, but it was still the longest successful shot of this game.
The final minute was also the busiest, with 12 kills. Thor@x marched through points 25, 26 and 27 while Palba collected all three of his own kills late. At 4:36 Thor@x removed Palba with the Shock Rifle; at 4:45 he added Fragan with a Shock Combo and needed one final point. It arrived at exactly 4:52. Vybusnina, the opponent involved in the most direct kills with the leader, fell to the Bio Rifle from 1.6 metres. Thor@x closed on 30; Fragan finished second with 5, Palba and Krallbait had 3 each, Vybusnina had 2, and Rozparovac remained on 0 after four seconds of play.
Match moments
- Thor@x claimed first blood at 0:10 on Vybusnina with the Flak Cannon.
- The lead changed zero times during the entire match.
- Thor@x built a ten-kill spree from 2:13 to 3:45 before Fragan ended it.
- Shock Combo caused 15 kills, all of them scored by Thor@x.
- The longest kill-free pause lasted 22 seconds after 2:48.
- The longest kill was 42.9 m: Thor@x hit Palba with a Shock Combo at 4:06.
- The fifth minute was the busiest with 12 kills.
- Thor@x reached 30 with a Bio Rifle kill on Vybusnina at 4:52.
The 30:5 gap between first and second place is loud enough, but the route to it was even more striking. Thor@x took first blood, never surrendered the lead, assembled a ten-kill spree and recorded nine revenge kills. Average life was Thor@x 58s, Fragan 32s, Palba 20s, Vybusnina 16s, Krallbait 15s and Rozparovac 4s; Thor@x also led average kill distance at 15.8m, just ahead of Vybusnina at 15.6m. The match also accelerated instead of cooling down: five kills in the first minute became twelve in the fifth. Sentinel therefore did not get a close-score thriller; it got an avalanche that the leader kept pushing until the goal score of 30.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score graph has one owner from the start: Thor@x took the lead at 0:10 and never lost it, leaving lead_changes at zero. The decisive separation came during his ten-kill spree from 2:13 to 3:45.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose every minute: 5, 8, 9, 10 and finally 12 kills. The fifth minute was the busiest, while the longest quiet spell lasted 22 seconds after 2:48.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Thor@x controlled the opening with seven points by 90 seconds and also owned the finish, although Palba scored all three of his kills late. The others mostly interrupted his rhythm rather than taking control.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 4 | 0 | 88% | 0 | 3974 | 1054 | 10 | Double Kill | Shock Rifle | 2 | 35 | 1,9 | 8 | 6,91 s | ~14 m | 28 | 2 | 4:52 | 0:58 | |
| 2 | B Fragan | 5 | 6 | 8 | 1 | 43% | 0 | 1130 | 1347 | 3 | Flak Cannon | 4 | — | 1,5 | 3 | 29,23 s | ~8 m | 30 | 3 | 4:52 | 0:32 | |
| 3 | B Palba | 3 | 3 | 4 | 0 | 43% | 0 | 399 | 704 | 2 | Rocket Launcher | 1 | — | 0,5 | 1 | 5,75 s | ~5 m | 3 | 2 | 1:43 | 0:20 | |
| 4 | B Krallbait | 3 | 3 | 12 | 0 | 20% | 0 | 535 | 1471 | 2 | Link Gun | 1 | — | 1,0 | 2 | 6,07 s | ~6 m | 37 | 17 | 3:21 | 0:15 | |
| 5 | B Vybusnina | 2 | 2 | 17 | 0 | 11% | 0 | 666 | 2331 | 1 | Shock Rifle | 3 | — | 1,4 | 3 | 13,21 s | ~11 m | 8 | 1 | 4:52 | 0:16 | |
| 6 | B Rozparovac | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:04 | 0:04 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 37 | 2 816 | 76,1 | 3:38 |
| Rocket Launcher | 9 | 559 | 62,1 | 3:26 |
| Sniper Rifle | 19 | 1 330 | 70,0 | 3:10 |
| Bio Rifle | 19 | 504 | 26,5 | 3:02 |
| Link Gun | 74 | 479 | 6,5 | 1:58 |
| Flak Cannon | 36 | 688 | 19,1 | 1:34 |
| Stinger | 22 | 308 | 14,0 | 1:06 |
| Enforcer | 1 | 20 | 20,0 | 1:04 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The longest kill measured 42.9 m, with Thor@x hitting Palba via Shock Combo at 4:06; his average kill distance was 15.8 m. Fragan and Palba operated much closer, averaging 5.8 m and 4.8 m respectively.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.