Match history — match detail
biggest overkill: KST (141 dmg) · airborne kills: 29 · gutsiest kill: KST (1 HP)
Match verdict: The match was decided when Zabijak's early lead gave way to stable KST control, amplified by a huge gap in self-inflicted mistakes. KST won 30:18:17:17 because he never lost a point to suicide, lived the longest on average and converted second-half item control into steady scoring.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (30 kills) vs best bot Liandrik (26 kills).
MVP goes to KST for 30 points, zero suicides and a 53-second average life. Rikoset gets the six-kill-spree and 57.5-metre curiosity awards, Zabijak takes first blood, and Liandrik gets the damage crown with 4,720 dealt.
KST tames DM-Deck chaos and marches cleanly to thirty
Zabijak struck first and Rikoset built the longest spree, but KST had the steadiest nerves and the final word.
DM-Deck opened at full speed, with no polite warm-up. Zabijak claimed first blood on Liandrik with the Shock Rifle at 32 seconds, then dropped KST twice within the next sixteen seconds, making the opening scoreboard look like his private run. Deck, however, punishes every bad step, and Zabijak soon paid for several mistakes of his own. KST began scoring with more patience and precision. His first frag came at 63 seconds, a Sniper Rifle kill on Rikoset, and a pattern slowly emerged: the others could deal more raw damage, but KST converted his chances into clean points without giving any back through suicides.
Zabijak explodes out of the gate
The opening minutes belonged to Zabijak. After first blood on Liandrik, he added two quick kills on KST and reached 3:0 before the eventual winner had found any rhythm. Then the scoreboard started taking points back: Slime at 53 seconds, later a Redeemer mishap, and more trips into the map's hazardous environment. KST, by contrast, opened his account from range and at 151 seconds punished Zabijak with the Bio Rifle while surviving on only five health.
The decisive gap began to form quietly. KST was not scoring in huge bursts, but he was barely donating anything for free. The Bio Rifle and Link Gun suited Deck's cramped lanes, and around the five-minute mark he had climbed to seven points. The match recorded only one lead change; once KST moved in front, nobody removed him. Zabijak's rocket start had turned into a chase.
Rikoset's six-kill storm
The middle phase produced the sharpest individual surge of the match. From 430 seconds, Rikoset launched a six-kill spree, cycling through the Flak Cannon, Redeemer, Stinger and Rocket Launcher so quickly that the kill at 438 seconds completed a Double Kill. No opponent officially ended the spree; at 540 seconds Rikoset lost a point to Slime himself. It was a perfect snapshot of his performance: devastating in combat, yet burdened by seven suicides that cut deeply into his final score.
KST did not panic during the storm. At 503 seconds he answered Zabijak's rocket kill with the Bio Rifle, then soon added a Shock Combo on Liandrik. The pace remained high: the authoritative busiest minute was minute three with six kills, and several other minutes reached the same total. Even so, the top of the table stayed stable. KST protected his lead partly because his average life lasted 53 seconds, longer than anyone else's.
Deck punishes mistakes, KST collects
After halfway, the difference between kill totals and actual score became impossible to miss. Liandrik and Zabijak both finished with 26 kills and Rikoset with 25, but suicides pulled them down to 17, 17 and 18 points. KST had 30 kills and zero suicides. He also collected 38 items, compared with 13, 11 and 12 for his opponents, giving him more room to survive exchanges instead of gambling on every corner.
The strangest highlight arrived at 1056 seconds. Rikoset killed Zabijak with Slime from 57.5 metres, the longest kill of the match: sniper-range distance on paper, pure Deck absurdity in practice. Eighteen seconds later KST killed Zabijak with the Link Gun and survived on a single point of health. Those small exchanges built his cushion—rarely glamorous, consistently valuable.
The final five points without a wobble
When KST reached 25 points at 1165 seconds, he already owned a comfortable margin. Rikoset was still fighting for second, while Liandrik and Zabijak remained tightly packed, but KST only needed to manage risk. The longest quiet spell had come after 904 seconds and lasted exactly 50 seconds; once it ended, the closing phase returned to steady trading.
KST took point 26 with a Flak Cannon kill on Zabijak, point 27 with the Bio Rifle on Zabijak again, and point 28 with the Link Gun on Rikoset. At 1394 seconds, a Shock Combo on Zabijak made it 29:18. Liandrik stopped him once more with the Rocket Launcher, but 33 seconds later it was over: KST found Zabijak at 5.2 metres and closed the match with the Link Gun for an even 30 points.
Match moments
- Zabijak took first blood at 32 seconds with a Shock Rifle kill on Liandrik.
- KST took the lead after the match's only lead change and never gave it back.
- Rikoset produced the longest spree: six kills between 430 and 540 seconds.
- The busiest third minute produced six kills.
- Rikoset recorded the longest kill, a 57.5-metre Slime hit on Zabijak.
- KST ended the match at 1436 seconds with a Link Gun kill on Zabijak for point 30.
The final score of 30:18:17:17 looks decisive, but the route there was much messier. Zabijak had the best start, Rikoset the longest spree, and Liandrik dealt the most total damage, yet all three paid heavily for suicides. KST won differently: he lived longer, collected far more items, leaned on the Bio Rifle and Link Gun, and never lost a point to his own mistake. On DM-Deck, the loudest player did not win; the player who turned chaos into a steady stream of points did.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows Zabijak's explosive start followed by the only lead change of the entire match. Once KST moved in front, he gradually widened the gap and entered the final quarter with the field safely behind him.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute three was the busiest with six kills, and several later minutes also reached six, keeping the pace high for long stretches. The longest pause lasted 50 seconds after the 904-second mark before the fighting picked up again.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Zabijak controlled the opening, while Rikoset made the biggest mid-game surge with his six-kill spree. The finish belonged to KST, who took the last five points in controlled fashion without a suicide.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 26 | 0 | 54% | 0 | 3567 | 5434 | 4 | Bio Rifle | 6 | 45 | 9,4 | 38 | 10,67 s | ~11 m | 115 | 14 | 23:56 | 0:53 | ||
| 2 | B Rikoset | 18 | 25 | 34 | 7 | 42% | 0 | 3641 | 5172 | 6 | Double Kill | Flak Cannon | 10 | — | 7,1 | 13 | 16,24 s | ~12 m | 88 | 54 | 23:56 | 0:41 |
| 3 | B Liandrik | 17 | 26 | 36 | 9 | 42% | 0 | 4720 | 5057 | 3 | Stinger | 11 | — | 7,0 | 11 | 17,86 s | ~12 m | 80 | 9 | 23:56 | 0:38 | |
| 4 | B Zabijak | 17 | 26 | 36 | 9 | 42% | 0 | 4332 | 5160 | 3 | Double Kill | Flak Cannon | 7 | — | 6,8 | 12 | 23,14 s | ~12 m | 60 | 15 | 23:56 | 0:38 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 52 | 2 785 | 53,6 | 17:48 |
| Rocket Launcher | 50 | 2 587 | 51,7 | 15:16 |
| Link Gun | 283 | 1 921 | 6,8 | 13:40 |
| Enforcer | 61 | 1 220 | 20,0 | 11:16 |
| Flak Cannon | 105 | 2 282 | 21,7 | 11:06 |
| Bio Rifle | 64 | 2 058 | 32,2 | 10:24 |
| Stinger | 98 | 1 660 | 16,9 | 6:38 |
| Sniper Rifle | 14 | 980 | 70,0 | 5:50 |
| Redeemer | 8 | 745 | 93,1 | 2:24 |
| Impact Hammer | 1 | 22 | 22,0 | 0:34 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Combat was mostly compact: average kill distance ranged from 9.3 m for Liandrik to 14.9 m for Zabijak. The outlier was Rikoset's bizarre 57.5-metre Slime kill on Zabijak.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.