Match history — match detail
biggest overkill: KST (74 dmg) · airborne kills: 31 · gutsiest kill: Spawnfrag (1 HP)
Match verdict: Ironguard won because his second-half scoring stayed more consistent, backed by close-range Flak Cannon and Link Gun kills. Spawnfrag came close, but his self-inflicted loss at second 749 reduced his margin for error. The final score was Ironguard 30, Spawnfrag 29, Longshot 27 and KST 23.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (23 kills) vs best bot Ironguard (31 kills).
Ironguard collects the win and two Double Kills, while KST takes the six-kill spree and 33.2-metre distance honours. Spawnfrag led with eleven instant revenge kills; Longshot owns first blood, along with three costly self-inflicted deaths.
Ironguard wins by one with a last-second Flak Cannon
Four lead changes, five Double Kills, and a Flak Cannon with the final word.
Eight hundred seconds, four opponents, a target of thirty points, and a finish decided by one. The Deathmatch on DM-1on1-Confined_1-1, played on 15 October 2026, gave nobody a comfortable route to victory. Ironguard, Spawnfrag and Longshot repeatedly traded close-range blows, while KST more often secured eliminations from greater distances. Different styles produced the same tension: every player remained relevant to the story until late in the contest. The final board read Ironguard 30, Spawnfrag 29, Longshot 27 and KST 23. Yet those numbers conceal a first-blood mishap, several sudden doubles, a remarkable survival run and a final hit with practically no time left.
First blood comes with a price
Longshot opened the action in the eleventh second, hitting Spawnfrag with a Rocket Launcher shot from just 1.5 metres. In that same second, however, Longshot also died to his own rocket. The first elimination therefore did not establish a lasting lead. KST had two Rocket Launcher kills by the thirty-fourth second, demonstrating early accuracy at different ranges. Ironguard replied with the Link Gun, and an increasingly tangled exchange of revenge kills began.
Longshot reached five kills by second 79, only to lose a score point to another self-inflicted death, this time involving the Flak Cannon. Spawnfrag found a better rhythm: five points by second 111 and nine by second 177. His Link Gun, rockets and Flak Cannon kept Ironguard under constant pressure. There was no single owner of the opening phase; every small advantage quickly became a target.
KST changes the temperature
Between seconds 210 and 223, KST scored four swift eliminations. Two Shock Combos removed Ironguard, a third caught Longshot, and a Shock Rifle shot brought down Spawnfrag. The last attack was registered as a Double Kill. Unlike opponents who repeatedly fought only a few metres apart, KST was willing to work at roughly fifteen to twenty metres, turning timing and distance into a useful weapon.
KST also recorded the longest uninterrupted spree: six kills across the interval from second 276 to second 524, eventually ended by Spawnfrag with a Stinger hit at second 524. This approach helped him average 57 seconds per life, compared with only 20 to 22 seconds for the others. Survival was his specialty, though the slower rate of scoring made reaching thirty points a different problem.
Ironguard takes charge
After the 300-second mark Ironguard began to convert pressure into points. At second 301 he drew level with Spawnfrag on ten, before adding important Flak Cannon hits at seconds 324 and 334. Longshot remained a live contender with his fourteenth point at second 359. Following KST’s kill at second 336, the log contains its longest silence, twenty seconds without a kill. That was a pause in scoring, not proof that the competitors relaxed.
The sequence from second 399 to 454 was decisive for momentum. At 399 Ironguard killed Spawnfrag with a rocket but also died to his own blast. Ten seconds later he struck two opponents with rockets in the same second, earning a Double Kill. At 454 he added another double with the Flak Cannon against Longshot, reaching nineteen points. With four changes of the match leader recorded overall, none of the earlier advantages could be treated as permanent.
A flak-fuelled race to thirty
Ironguard reached twenty at second 508 with the Enforcer, twenty-three at second 551, and twenty-six with a rocket against Longshot at second 600. Spawnfrag kept pace sufficiently to make a comeback possible, rising from seventeen points at second 524 to twenty-one at second 569. Longshot slowed over this stretch, and his three self-inflicted deaths across the game became especially expensive in a contest where even a single point mattered.
At second 669 KST produced the longest recorded kill of the evening: an Enforcer hit on Ironguard from 33.2 metres. Ten seconds later Spawnfrag landed two Flak Cannon kills in one second, hitting Longshot and Ironguard for a Double Kill. At second 707 KST also earned a Double Kill with a pair of Shock Combos. The pace remained unforgiving, and each point carried more weight as the finish line approached.
Two seconds from a different ending
At seconds 713 and 718, Spawnfrag hit Ironguard twice with the Flak Cannon, narrowing the margin to 27–28. Ironguard answered at second 737 with a Link Gun frag against Longshot for point twenty-nine. But in second 749 Spawnfrag accidentally lost a point to his own rocket; a simultaneous rocket elimination against Ironguard brought him back to twenty-seven. The mistake mattered at precisely the worst possible stage.
Spawnfrag eliminated Ironguard at second 769, then Longshot with the Shock Rifle at second 784, and reached twenty-nine. Longshot killed him with the Link Gun at second 797. Just two seconds later, Ironguard closed the match: at second 799 a Flak Cannon strike from one metre sent Longshot down and secured the thirtieth point. Spawnfrag was left on twenty-nine, close enough to see the win but out of time to claim it.
Match moments
- Longshot drew first blood with a rocket against Spawnfrag at second 11.
- KST scored four eliminations from second 210 to 223, including a Double Kill.
- KST completed a six-kill streak that Spawnfrag ended at second 524.
- Ironguard earned Double Kills at seconds 409 and 454.
- KST hit Ironguard with an Enforcer from 33.2 metres at second 669.
- Spawnfrag closed to 27–28 with two late Flak Cannon kills.
- Ironguard delivered the winning blow at second 799: 30–29–27–23.
The scoreboard will always credit Ironguard with a narrow win, but the statistics offer several competing stories. Spawnfrag led the instant revenge count with eleven and nearly completed a late comeback. Longshot collected first blood and thirty eliminations but surrendered three points through self-inflicted deaths. KST owned the longest streak, the longest-range hit and the longest average life by a remarkable margin. In the final reckoning, though, survival and style were worth less than a kill delivered at the exact right moment. Ironguard found that moment at second 799, giving DM-1on1-Confined_1-1 a finish that needed every last second.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart reflects four lead changes and Ironguard’s gradual takeover; he had 26 points by second 600. Spawnfrag later got within one at 27–28, but the result was only sealed by Ironguard at second 799.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed busiest minute was minute six with ten kills; minutes eight and twelve also logged ten each. The longest gap was twenty seconds after second 336, and the incomplete final minute held only three kills.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Longshot and Spawnfrag set the early scoring pace, while KST enjoyed his signature streak in the middle. Ironguard gained control in the second half, and Spawnfrag mounted the strongest late pursuit.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Ironguard | 30 | 31 | 38 | 1 | 45% | 0 | 4680 | 5268 | 5 | Double Kill | Flak Cannon | 14 | — | 3,2 | 10 | 12,72 s | ~10 m | 178 | 43 | 13:19 | 0:20 |
| 2 | B Spawnfrag | 29 | 30 | 34 | 1 | 47% | 0 | 4520 | 4524 | 5 | Double Kill | Flak Cannon | 9 | — | 3,2 | 10 | 25,27 s | ~8 m | 204 | 32 | 13:18 | 0:22 |
| 3 | B Longshot | 27 | 30 | 34 | 3 | 47% | 0 | 3954 | 4710 | 4 | Flak Cannon | 7 | — | 3,4 | 8 | 19,07 s | ~9 m | 110 | 36 | 13:17 | 0:22 | |
| 4 | 23 | 23 | 13 | 0 | 64% | 0 | 3572 | 2853 | 6 | Double Kill | Shock Rifle | 9 | 58 | 4,2 | 14 | 6,79 s | ~13 m | 45 | 10 | 13:20 | 0:57 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Stinger | 201 | 2 958 | 14,7 | 10:42 |
| Rocket Launcher | 58 | 3 225 | 55,6 | 10:00 |
| Link Gun | 550 | 3 741 | 6,8 | 8:58 |
| Shock Rifle | 31 | 1 851 | 59,7 | 6:48 |
| Flak Cannon | 149 | 3 297 | 22,1 | 4:26 |
| Bio Rifle | 31 | 979 | 31,6 | 4:06 |
| Enforcer | 30 | 600 | 20,0 | 4:04 |
| Sniper Rifle | 1 | 70 | 70,0 | 0:52 |
| Impact Hammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most recorded hits were at short range, but the log lacks coordinates, so precise map clusters cannot be confirmed. KST averaged 13.1 metres per kill and owned the longest hit, 33.2 metres with the Enforcer.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.