Match history — match detail
biggest overkill: KST (145 dmg) · airborne kills: 24 · gutsiest kill: KST (1 HP)
Match verdict: KST won 30–14 on DM-Deck because first blood became uninterrupted leadership and the late five-kill streak closed the door. Weapon variety, ten immediate revenge kills and 26 item pickups mattered more than any single comeback.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (32 kills) vs best bot Mlatic (17 kills).
MVP KST earned 30 points, 32 kills, ten revenge kills and an unbroken five-kill streak. Mlatic claimed both registered Double Kills, Shardfall the longest shot, and Brokar the most memorable self-inflicted Redeemer lesson.
KST rules DM-Deck with an unstoppable Shock Combo finish
The leader never changed, yet the arena supplied plenty of fierce answers.
Fifteen minutes and twenty-eight seconds on DM-Deck produced 109 recorded deaths, 18 suicides and one clear winner. In this Normal Deathmatch on UT3.sk, KST reached 30 points while Mlatic finished second with 14, Brokar third with 13, Strafan fourth with nine and Shardfall fifth with seven. KST drew first blood after just 14 seconds, striking Mlatic with the Shock Rifle. He never surrendered the lead; the official lead-change count is zero. Still, the remaining four players made him work, trading close-range hits, long-distance surprises and instant revenge kills. The final minutes would turn a solid lead into a memorable finishing streak.
First blood and early resistance
KST struck Mlatic again with a Shock Rifle at 35 seconds and added Strafan with the Link Gun at 43. Strafan had already eliminated Shardfall and hit him again with a rocket at 82 seconds. Between the kills at 43 and 82 seconds lay the match’s longest quiet spell: 39 seconds. By 97 seconds KST had four points and remained out in front.
Mlatic then landed a Shock Combo on KST at 119 seconds and immediately eliminated Shardfall at 120, completing a recorded Double Kill. KST replied against Mlatic at 129 seconds with a Sniper Rifle from a distinctly un-sniper-like 5.6 metres. Brokar killed Strafan with a rocket at 146 seconds, only to be taken down by Strafan’s slime a second later. KST reached eight points at 180 seconds with a Shock Combo, but Mlatic sent him back with a rocket at 181.
Eight kills a minute and one very distant hit
Minute three yielded eight kills, the reported peak, equalled by minutes four, seven and nine. Mlatic caught Shardfall at 216 seconds and KST at 219 seconds, first with slime and then a 47.6-metre Sniper Rifle shot. That was his second recorded Double Kill. KST still led 8–5, so the push was dramatic without producing a lead change. Both Brokar and Strafan continued winning exchanges, but the front-runner refused to disappear.
At 244 seconds Shardfall delivered the longest kill of the game: a Redeemer hit on Brokar from 63.8 metres. KST reached ten and then eleven points, before losing one to his own Bio Rifle at 273 seconds. Brokar took advantage with two Link Gun kills against KST at 278 and 284 seconds. KST struck back with the Shock Rifle at 303. The best measure of his game was not avoiding every setback, but responding before those setbacks could grow into a sustained chase.
Redeemer chaos and a race for second
By 406 seconds KST stood on 15 points after a Shock Combo on Brokar. The next highlight was a spectacularly costly moment at 490 seconds: Brokar’s Redeemer killed Strafan and Shardfall in the same second, but Brokar also fell to his own explosion. The log does not mark that sequence as a Double Kill. A weapon capable of clearing opponents had proved equally willing to clear its owner.
The contest behind KST was tight. Mlatic earned five kills with the Flak Cannon, while Brokar recorded six with the Link Gun. Both finished on 17 kills, but Mlatic’s three suicides against Brokar’s four produced a 14–13 edge in final points. Strafan mixed Stinger and Enforcer kills, yet five suicides held him to nine points. Shardfall’s Redeemer record and Shock Rifle hits were bright spots in a seven-point result. The pack remained dangerous even while KST steadily widened the gap.
A five-kill closing statement
At 652 seconds KST reached 20 points; Brokar had 13 and Mlatic 11 after their nearby exchanges. Strafan still produced outstanding long hits on KST: a Flak Cannon shot from 58.2 metres at 693 seconds and an Enforcer hit from 52.6 metres at 844. Shardfall eliminated the leader with a Flak Cannon at 746 seconds. KST replied to Mlatic from 57.5 metres using slime at 750 seconds, then moved to 25 points by killing Brokar with a Shock Rifle at 800.
The last chapter belongs entirely to the leader. KST eliminated Strafan at 875 seconds, Shardfall at 903, then Mlatic at 917, 922 and 928 seconds with three successive Shock Combos. Those five kills form the game’s longest streak, left unbroken at the final whistle. KST finished on 30 points, sixteen clear of Mlatic. The closing sequence confirmed what the opening had suggested: opponents could hurt him, but none could seize control of the match.
Match moments
- KST scored first blood against Mlatic with a Shock Rifle at 14 seconds.
- Mlatic registered Double Kills at 120 and 219 seconds.
- The longest gap between deaths lasted 39 seconds after second 43.
- Shardfall struck Brokar with a Redeemer from 63.8 metres at second 244.
- Brokar’s Redeemer killed two opponents and himself at second 490.
- KST recorded a match-leading ten immediate revenge kills.
- KST closed with five unanswered kills between seconds 875 and 928.
When the last Shock Combo landed, the board read KST 30, Mlatic 14, Brokar 13, Strafan nine and Shardfall seven. Winning was not simply a matter of staying alive longer: KST’s average life was 42 seconds, shorter than Mlatic’s 44. Brokar averaged 39, Shardfall 38 and Strafan 35 seconds. The winner collected 26 items; each rival managed only four to six. Consistent access to resources, several effective weapons and ten immediate revenge kills explain more than the final margin alone. DM-Deck saw no leadership change, but plenty of reasons to remember the battle.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
KST took the lead at second 14 and never lost it: zero recorded lead changes. He had 15 points at second 406 and 25 by second 800, before three closing Shock Combos completed a 30–14 victory.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute three logged eight kills, tied with minutes four, seven and nine for the highest rate. The longest lull was 39 seconds after the kill at second 43.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST set the pace early, while Mlatic answered with bursts at 119–120 and 216–219 seconds. From second 875 onward KST delivered the decisive five-kill finish.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 21 | 2 | 60% | 0 | 3951 | 4303 | 5 | Shock Rifle | 4 | 59 | 5,9 | 26 | 11,11 s | ~12 m | 87 | 4 | 15:28 | 0:42 | ||
| 2 | B Mlatic | 14 | 17 | 20 | 3 | 46% | 0 | 2813 | 3245 | 3 | Double Kill | Flak Cannon | 4 | — | 4,6 | 4 | 23,39 s | ~12 m | 63 | 20 | 15:28 | 0:44 |
| 3 | B Brokar | 13 | 17 | 20 | 4 | 46% | 0 | 2552 | 2842 | 3 | Double Kill | Link Gun | 4 | — | 4,1 | 6 | 15,56 s | ~12 m | 61 | 7 | 13:49 | 0:39 |
| 4 | B Strafan | 9 | 14 | 25 | 5 | 36% | 0 | 2470 | 3647 | 1 | Stinger | 6 | — | 4,5 | 6 | 13,23 s | ~19 m | 27 | 12 | 15:28 | 0:35 | |
| 5 | B Shardfall | 7 | 11 | 23 | 4 | 32% | 0 | 2063 | 3388 | 2 | Shock Rifle | 7 | — | 4,7 | 6 | 19,82 s | ~16 m | 32 | 17 | 15:28 | 0:38 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 68 | 3 749 | 55,1 | 17:54 |
| Rocket Launcher | 40 | 2 213 | 55,3 | 15:48 |
| Flak Cannon | 56 | 1 239 | 22,1 | 9:40 |
| Enforcer | 43 | 860 | 20,0 | 9:24 |
| Link Gun | 245 | 1 777 | 7,3 | 7:40 |
| Sniper Rifle | 13 | 910 | 70,0 | 7:20 |
| Stinger | 62 | 1 204 | 19,4 | 4:30 |
| Bio Rifle | 40 | 1 260 | 31,5 | 3:46 |
| Redeemer | 7 | 593 | 84,7 | 0:36 |
| Impact Hammer | 2 | 39 | 19,5 | 0:20 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
No positional coordinates are available, so exact kill clusters cannot be verified; recorded distances show both close duels and longer strikes. Shardfall’s 63.8-metre Redeemer shot was the longest, while Strafan led average kill distance at 21.4 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.