Match history — match detail

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05.08.2026 10:52
DM-Deck · Normal · Deathmatch · duration 22:45 min · limit 30 · time 60 min · end: score limit reached · humans 1 · bots 4 · Server ~31 FPS (min ~31) · bots Ø 5,6 (5,0–7,0) · reinforcements +2 (max 1, 0 min)

biggest overkill: Parz1val (127 dmg) · airborne kills: 19 · gutsiest kill: Ampjunkie (4 HP)

Match verdict: Parz1val's seven-kill spree from 3:41 to 7:49 created a margin nobody restored to competitive range. Sixteen Shock Combo kills and superior survival preserved control through every counterattack; he won 30:7 over Deckrat.

Players5
Humans1
Bots4
Kills70
Headshots3
Suicides19
Total damage13 581
Kills / min3,1

Humans vs bots

Humans → bots31
Bots → humans11
Humans ↔ humans0
Bots ↔ bots28

The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Parz1val (31 kills) vs best bot Ampjunkie (13 kills).

MVPParz1val31 kills, 72% effbest player of the match
HeadhunterParz1val2 headshotsmost headshots
Longest spreeParz1val7 kills without dyingmost kills without dying
Best multikillParz1valDouble Killmost kills in quick succession
JuggernautParz1val5 402 dmg dealtdealt the most damage
TankAmpjunkie5 009 dmg takenabsorbed the most damage
First BloodAmpjunkie0:05 — Deckratfirst kill of the match
Punching BagDeckrat26 deathsmost deaths
LemmingAmpjunkie9 suicidesmost suicides
SharpshooterParz1val~50,9 m — Ironguardlongest kill of the match
ImmortalParz1valon average 1:45 min between deathssurvived the longest
AvengerParz1val13x instant paybackmost often instantly repaid his killer
Spree BreakerDeckratended the 7-kill spree of Parz1valstopped the longest spree of the match

Undisputed MVP: Parz1val for 30 points, a seven-kill spree, thirteen revenge kills and the longest shot. Deckrat gets best spree-breaker, Ampjunkie first blood plus self-destructive Redeemer theater, and the late pair credit for turning the final minutes into traffic.

Shock Combo rule: Parz1val conquers DM-Deck with 30

DM-Deck opened without a warm-up and Ampjunkie reported for duty after only five seconds, dropping Deckrat with the Link Gun for the authoritative first blood. Three seconds later he dissolved in slime; Deckrat answered at 0:17, then fell into the same green trap at 0:20. The early table shifted twice, and for a moment the map itself looked more dangerous than the arsenal. Parz1val entered the scoring at 0:33 with a Shock Combo on Ampjunkie. It was not merely his first point, but the start of a controlled dismantling that would eventually carry him all the way to the 30-point limit.

A slippery opening and the favorite takes over

Ampjunkie owned the first moment, but his lead lasted only three seconds before the slime collected him. Deckrat countered, then erased his own gain in the same hazard. Parz1val scored at 0:33, used the environment on Deckrat at 1:29, added another Shock Combo at 1:49 and landed a 34.6-meter Sniper Rifle headshot at 2:18. At 4:0, the first real gap had appeared.

Deckrat interrupted him with the Shock Rifle at 2:52. Ten seconds later Ampjunkie fired the Redeemer, killed Parz1val and himself, and demonstrated the shortest possible celebration. Parz1val returned at 3:41 and began the match's longest spree. Shock Rifle fire, three Shock Combos and further precise finishes moved him from five to eleven. The seven-kill run lasted until 7:49, when Deckrat ended it with a 45.3-meter Sniper Rifle headshot.

Seven kills and a storm of blue energy

From 3:41 to 7:49 Parz1val controlled the accounting of every encounter. Deckrat suffered most, while Ampjunkie absorbed Shock Combos from 27.2, 35.9 and 36.9 meters. When the spree ended, Parz1val stood on eleven, Deckrat on zero and Ampjunkie on one. Deckrat's intervention mattered because the pair produced 17 mutual kills, the busiest rivalry of the match.

Parz1val immediately resumed with the Enforcer and Rocket Launcher to reach thirteen. Ampjunkie slowed him at 9:18, but the leader took three more kills between 10:37 and 11:21. After another Shock Combo at 13:01, the arena fell silent for 88 seconds, the longest pause of the match. It was the rare interval in which DM-Deck appeared to remember that corridors can also be used for walking.

Point twenty, a double kill and new hunters

Parz1val returned at 14:29 by sending Deckrat into slime, then hit Ampjunkie with a Shock Combo three seconds later. The sequence was his only Double Kill and brought point number twenty. Deckrat answered with the Sniper Rifle at 16:03. Eleven seconds later came a strange rocket ledger: Parz1val killed both himself and Deckrat, so the subtraction and addition left him on 21. Sixteen of his 31 kills ultimately came from Shock Combos, at an average kill distance of 22.6 meters.

The field became crowded after minute seventeen. Zamerovac entered the exchanges, answered Parz1val with a Rocket Launcher at 17:32 and added a Shock Combo at 18:08. Ironguard appeared with a Flak Cannon kill and later took Parz1val twice, including a 47.6-meter Stinger shot. These attacks stirred the middle of the table but never threatened the lead. Parz1val held 24 to 25 while the others traded positions behind him.

Eleven kills in one minute and the final signature

The 22nd minute became a compression chamber with eleven kills, the busiest minute recorded. Deckrat dropped Zamerovac with the Flak Cannon and Ironguard with the Rocket Launcher for a Double Kill and six points. Parz1val stopped him at 21:06 with the Sniper Rifle to reach 26. Then Zamerovac, Ironguard, Ampjunkie and Deckrat rotated through close-range flak, rockets, Redeemer damage and another slime penalty.

Parz1val did not need to join the panic. He took Zamerovac at 21:49 for point 27, then delivered the match's calling card: a 50.9-meter Shock Combo on Ironguard at 22:17, the longest kill of the night. Ironguard still found Zamerovac, but the leader was closing the file. Shock Combos on Ironguard at 22:30 and 22:44 produced points 29 and 30. Target, detonation, final score.

Match moments
  • Ampjunkie claimed first blood after five seconds with the Link Gun on Deckrat.
  • Parz1val built a seven-kill spree from 3:41 to 7:49 before Deckrat ended it.
  • Parz1val's Double Kill at 14:32 also carried him to 20 points.
  • The longest quiet spell lasted 88 seconds after the kill at 13:01.
  • Deckrat earned a Double Kill at 21:03 against Zamerovac and Ironguard.
  • The 22nd minute produced a match-high eleven kills.
  • Parz1val's 50.9-meter Shock Combo on Ironguard was the longest kill.
  • Parz1val closed the match 30:7 with three late kills.

The final 30:7 resembles routine paperwork, but the route was full of slime, self-kills, Redeemers, quick revenge and a furious ending. Parz1val recorded 31 kills, one suicide and the longest seven-kill spree. Deckrat killed him four times and was the only player to halt that best run. Ampjunkie supplied first blood and nuclear comedy, while Zamerovac and Ironguard accelerated the final third. The decisive difference remained clear: Parz1val averaged 105 seconds per life, scored thirteen revenge kills and used the Shock Combo as if DM-Deck had been wired specifically for him.

Score progression

Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.

After two early lead changes, the score graph opened rapidly in Parz1val's favor. His seven-kill spree created a margin that opponents only reduced locally; the transition from 20 to 24 and the final push from 26 to 30 settled it.

Match pace

Kills in each minute of this match. Peaks are the wildest moments of the game.

The first two thirds alternated two-to-four-kill minutes with quieter stretches, including an 88-second gap after 13:01. The peak arrived in minute 22 with eleven kills; minute 21 already had seven, making the finish much faster than the middle phase.

Kill distances

Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.

Who killed when

Heatmap of player kills per match minute. A darker cell means more kills in that minute.

Ampjunkie sparked the opening, but Parz1val controlled the major phases from 0:33 through his twentieth point. Zamerovac and Ironguard energized the finish, yet the leader also owned the closing run.

#PlayerScoreKillsDeathsSuic.EffHSDmg+Dmg−SpreeMultiFavorite weaponAssistsPingkmItemsTTKRangeAirBackTimeØ life
1IT Parz1val303112172%2540238837Double KillShock Rifle4437,92518,72 s~21 m29422:451:45
2B Deckrat71226532%1250846182Double KillFlak Cannon67,11465,54 s~18 m38622:430:50
3B Zamerovac6911345%0161018443Flak Cannon42,1419,17 s~12 m4067:220:36
4B Ampjunkie41326933%0321950094Redeemer87,31726,69 s~16 m611422:450:50
5B Ironguard4514126%084217031Enforcer11,5133,24 s~17 m1255:160:21
Player verdicts
  • IT Parz1val — A dominant performance built on mid-range control, Shock Combos and excellent survival. His single suicide was cosmetic; 30 points and thirteen revenge kills show how quickly he answered pressure.
  • B Deckrat — He secured second despite five suicides and 26 deaths. His four kills on Parz1val carried the most value, especially the sniper headshot that ended the seven-kill spree.
  • B Zamerovac — Nine kills in 442 seconds came through aggressive, very short-range Flak Cannon play. Three suicides and a 36-second average life capped him at six points, but he greatly thickened the finish.
  • B Ampjunkie — First-blood author and the match's chief chaos agent: 13 kills, but nine suicides. The Redeemer created major moments and immediate invoices, so four final points understate his effect on tempo.
  • B Ironguard — He produced five kills in limited time, including a 47.6-meter Stinger shot on Parz1val. A 21-second average life and only one collected item left him more often a target than a controller late on.
Frequently asked questions about the match
Who won the match on DM-Deck?

Parz1val won the match on DM-Deck with a score of 30.

How long did the match last?

The match lasted 22:45 minutes.

How many kills happened in the match?

A total of 70 kills were scored among 5 players (1 human, 4 bots).

Who had the most headshots?

Parz1val landed the most headshots (2).

What was the deadliest weapon in the match?

The weapon Shock Rifle caused the most kills (26).

What was the longest kill in the match?

Parz1val landed the longest kill on Ironguard at a distance of ~50,9 m.

Who had the longest kill streak?

Parz1val had the longest streak (7 kills without dying).

Who won on DM-Deck and what was the key factor?

Parz1val won the Normal Deathmatch on DM-Deck 30:7. His seven-kill spree and sixteen Shock Combo kills were decisive.

How did the lead change during the match?

The lead changed twice in the chaotic opening as Ampjunkie and Deckrat scored but also lost points in slime. Once Parz1val took control, first place stabilized.

Who ended Parz1val's longest spree?

Deckrat ended the seven-kill spree at 7:49 with a 45.3-meter Sniper Rifle headshot.

Why was the 22nd minute exceptional?

It contained eleven kills, the highest minute total. Most of the congestion involved Deckrat, Zamerovac, Ironguard and Ampjunkie while Parz1val advanced toward 30.

What was the longest kill of the match?

Parz1val hit Ironguard with a 50.9-meter Shock Combo at 22:17. It was his 28th point and the longest recorded kill.

Which pair had the strongest rivalry?

Parz1val and Deckrat combined for 17 mutual kills. Deckrat killed the leader four times, but Parz1val held a large direct advantage.

How did suicides affect the result?

Ampjunkie had nine, Deckrat five, Zamerovac three and Parz1val one. The deductions erased much of the active scoring by Ampjunkie and Deckrat.

Match moments
  • First blood: AmpjunkieDeckrat (Link Gun, 0:05)
  • Biggest rivalry: Parz1val killed Deckrat 13x (all-time across matches 13:4)

    Parz1val and Deckrat exchanged 17 kills, the most of any pair. Deckrat stopped the leader four times and ended his longest spree, but the 30:7 result confirmed Parz1val's dominance in the rivalry.

  • Deadliest weapon: Shock Rifle (26 kills)
  • Lead changes: the lead changed 2x (last at 0:33)
  • Longest kill: Parz1valIronguard na ~50,9 m (Shock Combo, 22:17)
  • Longest spree: Parz1val — 7 kills from 3:41 to 7:49, ended by Deckrat
  • Busiest minute: 22. minute (11 kills)
  • Longest silence: 88 s without a kill (from 13:01)
  • Instant paybacks: total 29x, most by Parz1val (13x)
  • Fun fact: Parz1val averaged 105 seconds per life, more than twice Deckrat or Ampjunkie and exactly five times Ironguard's 21 seconds.
More matches on this map

All matches on map DM-Deck

Match replay
0:00
#PlayerScore
    Match flow (89 events)
    0:05B Ampjunkie B Deckrat (Link Gun)first blood
    0:08B Ampjunkie killed himself (Slime)
    0:17B Deckrat B Ampjunkie (Slime)
    0:20B Deckrat killed himself (Slime)
    0:33IT Parz1val B Ampjunkie (Shock Combo)
    1:29IT Parz1val B Deckrat (Slime)
    1:49IT Parz1val B Deckrat (Shock Combo)
    2:18IT Parz1val B Deckrat (Sniper Rifle)headshot
    2:52B Deckrat IT Parz1val (Shock Rifle)
    3:02B Ampjunkie IT Parz1val (Redeemer)
    3:02B Ampjunkie killed himself (Redeemer)
    3:03B Deckrat killed himself (Slime)
    3:41IT Parz1val B Ampjunkie (Shock Rifle)
    3:50B Deckrat killed himself (CampKiller)
    4:02B Ampjunkie killed himself (Slime)
    4:17B Deckrat B Ampjunkie (Bio Rifle)
    4:19IT Parz1val B Deckrat (Shock Combo)
    4:37IT Parz1val B Ampjunkie (Shock Combo)
    5:19B Ampjunkie B Deckrat (Shock Rifle)
    5:36B Ampjunkie B Deckrat (Shock Combo)
    6:06IT Parz1val B Deckrat (Shock Rifle)
    6:13IT Parz1val B Ampjunkie (Shock Combo)
    6:32IT Parz1val B Ampjunkie (Shock Combo)
    6:46B Deckrat killed himself (Slime)
    6:51B Ampjunkie B Deckrat (Redeemer)
    6:51B Ampjunkie killed himself (Redeemer)
    7:26IT Parz1val B Deckrat (Shock Rifle)
    7:49B Deckrat IT Parz1val (Sniper Rifle)headshot
    8:01IT Parz1val B Ampjunkie (Enforcer)
    8:16IT Parz1val B Ampjunkie (Rocket Launcher)
    8:37B Ampjunkie killed himself (Slime)
    9:18B Ampjunkie IT Parz1val (Shock Rifle)
    10:37IT Parz1val B Ampjunkie (Shock Combo)
    10:55IT Parz1val B Deckrat (Shock Combo)
    11:21IT Parz1val B Deckrat (Shock Combo)
    11:31B Ampjunkie IT Parz1val (Flak Cannon)
    11:58IT Parz1val B Ampjunkie (Sniper Rifle)
    12:08B Deckrat IT Parz1val (Rocket Launcher)
    12:36B Ampjunkie B Deckrat (Rocket Launcher)
    13:01IT Parz1val B Ampjunkie (Shock Combo)
    14:29IT Parz1val B Deckrat (Slime)
    14:32IT Parz1val B Ampjunkie (Shock Combo)Double Kill
    15:57B Deckrat B Ampjunkie (Flak Cannon)
    16:00B Zamerovac killed himself (CampKiller)
    16:19IT Parz1val B Deckrat (Sniper Rifle)headshot
    16:23B Deckrat IT Parz1val (Sniper Rifle)
    16:34IT Parz1val killed himself (Rocket Launcher)
    16:34IT Parz1val B Deckrat (Rocket Launcher)
    16:56B Deckrat killed himself (Slime)
    17:20IT Parz1val B Ampjunkie (Shock Combo)
    17:31IT Parz1val B Zamerovac (Shock Combo)
    17:32B Zamerovac IT Parz1val (Rocket Launcher)
    17:33B Ampjunkie killed himself (Flak Cannon)
    17:58B Zamerovac B Ironguard (Flak Cannon)
    18:03B Ampjunkie killed himself (CampKiller)
    18:08B Zamerovac IT Parz1val (Shock Combo)
    18:31B Ampjunkie killed himself (Slime)
    18:48B Ironguard B Zamerovac (Flak Cannon)
    18:51IT Parz1val B Deckrat (Bio Rifle)
    18:56B Deckrat B Ironguard (Enforcer)
    19:12B Ironguard IT Parz1val (Sniper Rifle)
    19:19B Ampjunkie B Zamerovac (Redeemer)
    19:19B Ironguard killed himself (Slime)
    19:40B Zamerovac killed himself (Slime)
    19:44B Deckrat B Ampjunkie (Shock Rifle)
    20:05IT Parz1val B Ironguard (Bio Rifle)
    20:07B Zamerovac B Deckrat (Link Gun)
    20:22B Ampjunkie B Zamerovac (Flak Cannon)
    20:31B Ironguard IT Parz1val (Stinger)
    20:42B Ampjunkie B Ironguard (Shock Combo)
    20:46B Zamerovac B Ironguard (Flak Cannon)
    20:56B Ironguard B Zamerovac (Enforcer)
    21:01B Deckrat B Zamerovac (Flak Cannon)
    21:03B Deckrat B Ironguard (Rocket Launcher)Double Kill
    21:06IT Parz1val B Deckrat (Sniper Rifle)
    21:08B Zamerovac B Ironguard (Flak Cannon)
    21:19B Ampjunkie B Ironguard (Rocket Launcher)
    21:26B Ampjunkie B Deckrat (Redeemer)
    21:26B Ampjunkie killed himself (Redeemer)
    21:28B Zamerovac B Ironguard (Flak Cannon)
    21:38B Zamerovac B Ironguard (Flak Cannon)
    21:39B Zamerovac killed himself (Slime)
    21:40B Deckrat B Ampjunkie (Slime)
    21:49IT Parz1val B Zamerovac (Flak Cannon)
    21:59B Zamerovac B Deckrat (Link Gun)
    22:17IT Parz1val B Ironguard (Shock Combo)
    22:21B Ironguard B Zamerovac (Enforcer)
    22:30IT Parz1val B Ironguard (Shock Combo)
    22:44IT Parz1val B Ironguard (Shock Combo)
    Match weapons
    WeaponKillsHeadshots
    Shock Rifle260
    Flak Cannon110
    Sniper Rifle73
    Rocket Launcher70
    Redeemer40
    Enforcer40
    Link Gun30
    Bio Rifle30
    Stinger10

    Who killed with what

    Each player's kills split by weapon. Reveals every fighter's favorite tool.

    Shock Combo was the deadliest method with 19 kills, sixteen by Parz1val. Flak Cannon added eleven in the close-range ending, while the Sniper Rifle delivered seven kills and all three headshots: two for Parz1val, one for Deckrat.

    Parz1val based his plan on medium range and corridors where he could stage Shock Combos without entering flak trades. When the ending tightened, he used the Sniper Rifle, Bio Rifle and Flak Cannon, then returned quickly to his space-control weapon. Deckrat and Zamerovac were more dangerous up close, but suicides and weaker item control forced repeated recovery runs. Parz1val adapted by refusing to imitate the chaos and punishing entries into open lines.

    Weapon economy

    WeaponHitsDmgDmg / hitTime held
    Shock Rifle694 85470,324:26
    Rocket Launcher462 49354,218:40
    Flak Cannon641 42622,310:18
    Sniper Rifle171 47086,59:18
    Enforcer4386020,07:28
    Link Gun736358,75:06
    Bio Rifle827334,14:28
    Stinger3256817,83:24
    Redeemer1499671,10:50
    Impact Hammer000:28

    Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.

    Who killed whom
    Who killed whom
    ↓ killer / victim →Parz1valDeckratZamerovacAmpjunkieIronguard
    Parz1val132124
    Deckrat4152
    Zamerovac22·5
    Ampjunkie3622
    Ironguard2·3·

    Kill map (top-down)

    Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.

    The fight mixed sub-ten-meter flak collisions with longer Shock and sniper corridors. Parz1val's 50.9-meter Shock Combo was the extreme, while Zamerovac averaged only six meters per kill.

    Kill density (heatmap)

    The same map as a grid — the darkest zones had the most kills. The arena's hot spots.