Match history — match detail
biggest overkill: KST (164 dmg) · airborne kills: 33 · gutsiest kill: Jano (3 HP)
Match verdict: becool won 30–29 because his midgame Double Kills and continued Shock Combo output created a cushion. KST survived longer and mounted a late recovery, but the point lost to suicide at 1011 seconds and becool’s final two kills were decisive.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human becool (32 kills) vs best bot Drtic (15 kills).
The result-based MVP is becool: 30 points, three Double Kills and 12 immediate revenge kills. KST earns the endurance and six-kill-spree honours, while Jano gets credit for stopping that spree with a rocket; nobody earned a headshot award.
becool wins DM-Deck thriller by one point over KST
Nine lead changes, one final blast, and a DM-Deck that offered no easy points.
On October 17, 2026, DM-Deck hosted a match in which declaring a winner early would have been a serious mistake. Normal Deathmatch lasted 19 minutes and three seconds, featured seven names in the standings, and had a target of 30 points. becool crossed that line with 30, just ahead of KST on 29, while Jano finished third with 23. The scoreboard alone misses the suspense: nine changes of lead, close-range rockets, Shock Combos, and constant counterattacks. Drtic made life uncomfortable for everyone.
First blood, then an eerie silence
KST struck first in the 16th second, eliminating Skokan with the Bio Rifle from 19.2 metres. It was an early statement from a player who would remain dangerous all match. Then the genuine kills dried up. The longest interval between successful kills, 89 seconds, came immediately after first blood. Skokan died by his own hand at 26 seconds, and Presnak fell victim to his own Flak Cannon at 95, neither incident helping a rival score.
KST resumed in the 105th second with a Stinger kill on Jano, then caught Drtic with the same weapon 20 seconds later. Jano answered with a Rocket Launcher, establishing the weapon that would define his night. becool had an especially unfortunate opening: at 140 seconds he killed KST with a Redeemer, then died to his own Redeemer at 141. Jano also caught him twice with rockets. The early going therefore belonged mostly to KST and Jano, while the eventual champion had to climb from a difficult start.
Double Kills change the balance
becool found his pace in the fifth and sixth minutes. At 302 seconds he eliminated KST with a rocket and, one second later, took out Drtic: the first recorded Double Kill. At 317 he dropped Jano into Slime, and at 318 finished KST with a Shock Combo, securing another Double Kill and a 6–6 tie with KST. A self-inflicted rocket at 342 cost him a point, but the momentum had shifted. KST refused to fade and eliminated Jano with a Shock Combo at 357.
At 406 becool pulled even with KST at 8–8, and a Flak Cannon kill at 435 moved him ahead 9–8. Then came a devastating pair: KST fell to Shock Combo at 485, Jano to the same attack at 486. That third Double Kill put becool on 12 points. KST returned the favour with a Shock Combo at 499, but by the tenth minute becool had built a 16–12 advantage. Jano remained in pursuit through his rocket attacks.
KST streaks, Jano intervenes, a distant hit
KST displayed impressive staying power through the middle and later stages. His longest streak reached six kills, spanning the period recorded as 558–720 seconds; Jano finally ended it with a Rocket Launcher at 720. KST gathered 30 items against becool’s 11, and his average life lasted 67 seconds rather than 38. Those numbers describe a challenger who survived, replenished resources, and kept the pressure on even while trailing.
Yet becool had answers at several ranges. At 736 seconds he struck Jano with a Shock Rifle from 55.5 metres, the longest recorded elimination in the match. The average killing distances also reveal different approaches: Jano 12.8 metres, KST 16.8, becool 18.8, and Drtic 24.2. Close-range rockets and precise longer shots both mattered. The ninth minute was the busiest, containing eight kills; after that opening 89-second drought, the action had become anything but quiet.
29–29, then the final Shock Combo
At 858 seconds KST eliminated becool with a Shock Rifle, moving ahead 23–22 and proving the race to 30 was still open. becool responded: he shot KST with a Shock Rifle at 898, caught Jano with a Shock Combo at 903, and repeated the Shock Combo on Drtic at 915. KST kept pursuing, but his own Shock Rifle cost him a point at 1011, dropping his score from 28 to 27. In a match eventually decided by a single point, that accident mattered enormously.
KST reached 29 by eliminating hemeroid with a Stinger at 1113. Eleven seconds later Jano used a rocket on Drtic to bring his own tally to 23. At 1129 becool directly defeated KST with the Rocket Launcher and tied the score at 29–29. Exactly 14 seconds later, at 1143, he caught hemeroid with a Shock Combo to close out a 30–29 victory.
Match moments
- KST drew first blood against Skokan with a Bio Rifle at 16 seconds.
- An 89-second kill drought followed the first elimination.
- becool recorded three Double Kills at 303, 318 and 486 seconds.
- Jano ended KST’s six-kill streak with a rocket at 720 seconds.
- becool hit Jano with a Shock Rifle from 55.5 metres.
- After a 29–29 tie at 1129 seconds, becool won with a Shock Combo at 1143.
becool is the DM-Deck winner despite two self-inflicted deaths and 28 deaths to opponents. KST delivered the longer streak, more items, and a much longer average lifetime, yet the final point escaped him. Jano finished on 23, with 19 Rocket Launcher kills and the strike that stopped the longest spree. Drtic battled on despite costly mistakes. The revenge count also favoured the winner: becool had 12 immediate revenge kills, KST and Drtic six each, Jano three. This showdown offered a simple reminder: surviving longer is useful, but somebody still has to score that thirtieth point.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The leader changed nine times. KST started quickly, becool pulled level at 6–6 by 318 seconds and established a midgame cushion; KST nearly erased it before becool broke the 29–29 tie at 1143.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The ninth minute was busiest with eight kills; the eighth, tenth and fifteenth each recorded seven. The longest kill-free gap was 89 seconds after first blood at 16 seconds, before the tempo accelerated sharply.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST and Jano set the early pace, becool seized the middle with three Double Kills, and the finish became a becool–KST duel. Jano interrupted KST’s streak at 720 seconds and kept contributing late.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 28 | 2 | 53% | 0 | 5185 | 4150 | 5 | Double Kill | Shock Rifle | 7 | 81 | 5,5 | 11 | 15,74 s | ~18 m | 41 | 16 | 18:37 | 0:38 | |
| 2 | 29 | 31 | 16 | 2 | 66% | 0 | 3796 | 3842 | 6 | Shock Rifle | 7 | 57 | 7,7 | 30 | 19,04 s | ~17 m | 63 | 12 | 19:03 | 1:07 | ||
| 3 | 23 | 24 | 27 | 1 | 47% | 0 | 3705 | 4646 | 3 | Rocket Launcher | 7 | 34 | 6,4 | 9 | 21,29 s | ~15 m | 29 | 7 | 17:31 | 0:37 | ||
| 4 | 0 | 0 | 2 | 0 | 0% | 0 | 0 | 360 | 0 | 0 | 32 | 0,3 | 0 | — | — | 0 | 0 | 0:50 | 0:16 | |||
| 5 | B Drticleft | 8 | 15 | 40 | 7 | 27% | 0 | 3285 | 5856 | 2 | Link Gun | 7 | — | 5,4 | 13 | 26,92 s | ~17 m | 83 | 37 | 18:44 | 0:27 | |
| 6 | B Presnakleft | -1 | 0 | 1 | 1 | 0% | 0 | 20 | 36 | 0 | 0 | — | 0,5 | 1 | — | ~14 m | 0 | 0 | 1:35 | 0:47 | ||
| 7 | B Skokanleft | -1 | 0 | 2 | 1 | 0% | 0 | 70 | 126 | 0 | 0 | — | 0,1 | 0 | — | ~47 m | 0 | 0 | 0:26 | 0:08 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 95 | 4 573 | 48,1 | 21:46 |
| Shock Rifle | 86 | 5 208 | 60,6 | 21:36 |
| Flak Cannon | 62 | 1 474 | 23,8 | 6:58 |
| Bio Rifle | 36 | 1 187 | 33,0 | 6:32 |
| Enforcer | 18 | 360 | 20,0 | 6:26 |
| Link Gun | 69 | 847 | 12,3 | 5:10 |
| Stinger | 74 | 1 132 | 15,3 | 4:40 |
| Sniper Rifle | 6 | 420 | 70,0 | 2:36 |
| Redeemer | 11 | 860 | 78,2 | 0:40 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without position coordinates, exact kill clusters cannot be verified, but distances show both tight and long-range engagements. becool’s 55.5-metre Shock Rifle hit on Jano was the longest; Drtic averaged 24.2 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.