Maps: DM-CarbonFire
A red-hot deathmatch where the middle of the map turns into nonstop frag accounting.
DM-CarbonFire is a deathmatch map for players who would rather plan an escape route than ask why someone is shooting at them. According to the spatial data, it offers 4,755 m² of walkable area within an approximate 116 × 84 metre footprint and contains 17 obstacles or holes. That leaves enough room for rotations, but also enough opportunities to finish a dodge in a way that looks braver in the log than it felt in the match.
On UT3.sk, DM-CarbonFire has hosted 3 matches with a total of 288 kills. The average match featured 5.7 players and lasted 19 minutes. MaxRus leads the standings with 68 kills across 2 matches, followed by gilituli with 30, the bot Deckrat with 29, the bot Fraghound with 26, and Freylih with 21 kills.
MaxRus holds the single-match kill record with 37. gilituli recorded the longest streak with 6 kills without dying and also holds the record of 1 headshot in a match. The deadliest point on the floor-plan grid is the centre-left zone with 1.8% of kills; the upper-left and centre-right zones each reached 1.2%.
Battle tips
- The centre-left zone has the highest measured kill share at 1.8%. Enter it with an escape route ready and change position immediately after a fight.
- The upper-left and centre-right zones each account for 1.2% of kills. When rotating through them, expect an opponent to arrive from the opposite side of the map.
- The map records 17 obstacles and holes. Use them to break line of fire, but do not backpedal blindly — a stylish dodge into a hole does not count toward the score.
- With an average of 5.7 players, the map is not completely crowded, but third-party attacks are still common. After every frag, check your surroundings before starting another chase.
- The average match lasts 19 minutes. A stable rotation route and fewer avoidable revenge kills usually pay off more than a long pursuit of one opponent.
MaxRus collected 68 of the map's 288 total kills in just two matches — nearly one quarter of all frags.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Purple triangles = frequent suicide spots. Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Top players
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 10.08.2026 23:48 | DM-CarbonFire | Normal | 29:56 | 6 | Hlavicka |